public void DrawBone(Vector2 position, Vector2 endPosition, bool isSelected, bool isHovered, Color color) { color.a = boneOpacity; Color outlineColor = Color.black; outlineColor.a = boneOpacity * boneOpacity; if (isSelected || (isHovered && IsActionActive(BindPoseAction.SelectBone))) { outlineColor = Color.yellow; } Color nodeColor = Color.black; if (isHovered && IsActionActive(BindPoseAction.MoveBone) || isSelected && IsActionHot(BindPoseAction.MoveBone)) { nodeColor = Color.yellow; } nodeColor.a = boneOpacity; BoneDrawingUtility.DrawBoneOutline(position, endPosition, outlineColor); BoneDrawingUtility.DrawBoneBody(position, endPosition, color); BoneDrawingUtility.DrawBoneNodeOutline(position, color); BoneDrawingUtility.DrawBoneNode(position, nodeColor.AlphaMultiplied(0.5f)); }
public void DrawTip(IBone bone) { if (Event.current == null || Event.current.type != EventType.Repaint) { return; } BoneDrawingUtility.DrawBoneNodeOutline(bone.tip, Styles.tipColor, GetScale() * 0.5f); }
public void DrawPreviewTipFromTip(IBone bone) { if (Event.current == null || Event.current.type != EventType.Repaint) { return; } var mousePosition = GetMouseWorldPosition(); var scale = GetScale(bone.tip, mousePosition); BoneDrawingUtility.DrawBoneBody(bone.tip, mousePosition, Styles.previewColor, scale); BoneDrawingUtility.DrawBoneNodeOutline(bone.tip, Styles.previewColor, scale); }
public void DrawBone(IBone bone, bool selected) { if (Event.current == null || Event.current.type != EventType.Repaint) { return; } var scale = GetScale(bone.position, bone.tip); BoneDrawingUtility.DrawBoneNodeOutline(bone.position, selected ? Styles.selectedBoneColor : color, scale); BoneDrawingUtility.DrawBoneBody(bone.position, bone.tip, selected ? Styles.selectedBoneColor : color, scale); BoneDrawingUtility.DrawBoneNode(bone.position, selected ? Styles.selectedNodeColor : Styles.nodeColor, scale); }