public static BuildInput GenerateBuildInput() { BuildInput result; BundleBuildInterface.GenerateBuildInput_Injected(out result); return(result); }
public static BuildOutput WriteAllResourceFiles(BuildCommandSet commands, BuildSettings settings, BuildUsageTagSet usageSet, string outputFolder) { BuildOutput result; BundleBuildInterface.WriteAllResourceFiles_Injected(commands, ref settings, usageSet, outputFolder, out result); return(result); }
public static SceneLoadInfo PrepareScene(string scenePath, BuildSettings settings, string outputFolder, BuildUsageTagSet usageSet) { SceneLoadInfo result; BundleBuildInterface.PrepareScene_Injected(scenePath, ref settings, outputFolder, usageSet, out result); return(result); }
public static uint ArchiveAndCompress(ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression) { return(BundleBuildInterface.ArchiveAndCompress_Injected(resourceFiles, outputBundlePath, ref compression)); }
public static Type GetTypeForObject(ObjectIdentifier objectID) { return(BundleBuildInterface.GetTypeForObject_Injected(ref objectID)); }
public static void CalculateBuildUsageTags(ObjectIdentifier[] objectIDs, ObjectIdentifier[] dependentObjectIDs, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet) { BundleBuildInterface.CalculateBuildUsageTags_Injected(objectIDs, dependentObjectIDs, ref globalUsage, usageSet); }
public static ObjectIdentifier[] GetPlayerDependenciesForObject(ObjectIdentifier objectID, BuildTarget target, TypeDB typeDB) { return(BundleBuildInterface.GetPlayerDependenciesForObject_Injected(ref objectID, target, typeDB)); }
public static ObjectIdentifier[] GetPlayerObjectIdentifiersInAsset(GUID asset, BuildTarget target) { return(BundleBuildInterface.GetPlayerObjectIdentifiersInAsset_Injected(ref asset, target)); }