public override void OnPreviewGUI(Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint) return; if (this.m_Styles == null) this.m_Styles = new InterceptedEventsPreview.Styles(); Vector2 zero = Vector2.zero; int num1 = 0; List<InterceptedEventsPreview.ComponentInterceptedEvents> targetEvent = this.m_TargetEvents[this.target as GameObject]; using (List<InterceptedEventsPreview.ComponentInterceptedEvents>.Enumerator enumerator = targetEvent.GetEnumerator()) { while (enumerator.MoveNext()) { foreach (int interceptedEvent in enumerator.Current.interceptedEvents) { GUIContent possibleEvent = InterceptedEventsPreview.s_PossibleEvents[interceptedEvent]; ++num1; Vector2 vector2 = this.m_Styles.labelStyle.CalcSize(possibleEvent); if ((double) zero.x < (double) vector2.x) zero.x = vector2.x; if ((double) zero.y < (double) vector2.y) zero.y = vector2.y; } } } r = new RectOffset(-5, -5, -5, -5).Add(r); int num2 = Mathf.Max(Mathf.FloorToInt(r.width / zero.x), 1); int num3 = Mathf.Max(num1 / num2, 1) + targetEvent.Count; float x = r.x + Mathf.Max(0.0f, (float) (((double) r.width - (double) zero.x * (double) num2) / 2.0)); float y = r.y + Mathf.Max(0.0f, (float) (((double) r.height - (double) zero.y * (double) num3) / 2.0)); Rect position = new Rect(x, y, zero.x, zero.y); int num4 = 0; using (List<InterceptedEventsPreview.ComponentInterceptedEvents>.Enumerator enumerator = targetEvent.GetEnumerator()) { while (enumerator.MoveNext()) { InterceptedEventsPreview.ComponentInterceptedEvents current = enumerator.Current; GUI.Label(position, current.componentName, this.m_Styles.componentName); position.y += position.height; position.x = x; foreach (int interceptedEvent in current.interceptedEvents) { GUIContent possibleEvent = InterceptedEventsPreview.s_PossibleEvents[interceptedEvent]; GUI.Label(position, possibleEvent, this.m_Styles.labelStyle); if (num4 < num2 - 1) { position.x += position.width; } else { position.y += position.height; position.x = x; } num4 = (num4 + 1) % num2; } if ((double) position.x != (double) x) { position.y += position.height; position.x = x; } } } }
public override void OnPreviewGUI(Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint) { return; } if (this.m_Styles == null) { this.m_Styles = new InterceptedEventsPreview.Styles(); } Vector2 zero = Vector2.zero; int num1 = 0; List <InterceptedEventsPreview.ComponentInterceptedEvents> targetEvent = this.m_TargetEvents[this.target as GameObject]; using (List <InterceptedEventsPreview.ComponentInterceptedEvents> .Enumerator enumerator = targetEvent.GetEnumerator()) { while (enumerator.MoveNext()) { foreach (int interceptedEvent in enumerator.Current.interceptedEvents) { GUIContent possibleEvent = InterceptedEventsPreview.s_PossibleEvents[interceptedEvent]; ++num1; Vector2 vector2 = this.m_Styles.labelStyle.CalcSize(possibleEvent); if ((double)zero.x < (double)vector2.x) { zero.x = vector2.x; } if ((double)zero.y < (double)vector2.y) { zero.y = vector2.y; } } } } r = new RectOffset(-5, -5, -5, -5).Add(r); int num2 = Mathf.Max(Mathf.FloorToInt(r.width / zero.x), 1); int num3 = Mathf.Max(num1 / num2, 1) + targetEvent.Count; float x = r.x + Mathf.Max(0.0f, (float)(((double)r.width - (double)zero.x * (double)num2) / 2.0)); float y = r.y + Mathf.Max(0.0f, (float)(((double)r.height - (double)zero.y * (double)num3) / 2.0)); Rect position = new Rect(x, y, zero.x, zero.y); int num4 = 0; using (List <InterceptedEventsPreview.ComponentInterceptedEvents> .Enumerator enumerator = targetEvent.GetEnumerator()) { while (enumerator.MoveNext()) { InterceptedEventsPreview.ComponentInterceptedEvents current = enumerator.Current; GUI.Label(position, current.componentName, this.m_Styles.componentName); position.y += position.height; position.x = x; foreach (int interceptedEvent in current.interceptedEvents) { GUIContent possibleEvent = InterceptedEventsPreview.s_PossibleEvents[interceptedEvent]; GUI.Label(position, possibleEvent, this.m_Styles.labelStyle); if (num4 < num2 - 1) { position.x += position.width; } else { position.y += position.height; position.x = x; } num4 = (num4 + 1) % num2; } if ((double)position.x != (double)x) { position.y += position.height; position.x = x; } } } }
public override void OnPreviewGUI(Rect r, GUIStyle background) { if (Event.current.type == EventType.Repaint) { if (this.m_Styles == null) { this.m_Styles = new InterceptedEventsPreview.Styles(); } Vector2 zero = Vector2.zero; int num = 0; List <InterceptedEventsPreview.ComponentInterceptedEvents> list = this.m_TargetEvents[this.target as GameObject]; foreach (InterceptedEventsPreview.ComponentInterceptedEvents current in list) { int[] interceptedEvents = current.interceptedEvents; for (int i = 0; i < interceptedEvents.Length; i++) { int index = interceptedEvents[i]; GUIContent content = InterceptedEventsPreview.s_PossibleEvents[index]; num++; Vector2 vector = this.m_Styles.labelStyle.CalcSize(content); if (zero.x < vector.x) { zero.x = vector.x; } if (zero.y < vector.y) { zero.y = vector.y; } } } RectOffset rectOffset = new RectOffset(-5, -5, -5, -5); r = rectOffset.Add(r); int num2 = Mathf.Max(Mathf.FloorToInt(r.width / zero.x), 1); int num3 = Mathf.Max(num / num2, 1) + list.Count; float num4 = r.x + Mathf.Max(0f, (r.width - zero.x * (float)num2) / 2f); float y = r.y + Mathf.Max(0f, (r.height - zero.y * (float)num3) / 2f); Rect position = new Rect(num4, y, zero.x, zero.y); int num5 = 0; foreach (InterceptedEventsPreview.ComponentInterceptedEvents current2 in list) { GUI.Label(position, current2.componentName, this.m_Styles.componentName); position.y += position.height; position.x = num4; int[] interceptedEvents2 = current2.interceptedEvents; for (int j = 0; j < interceptedEvents2.Length; j++) { int index2 = interceptedEvents2[j]; GUIContent content2 = InterceptedEventsPreview.s_PossibleEvents[index2]; GUI.Label(position, content2, this.m_Styles.labelStyle); if (num5 < num2 - 1) { position.x += position.width; } else { position.y += position.height; position.x = num4; } num5 = (num5 + 1) % num2; } if (position.x != num4) { position.y += position.height; position.x = num4; } } } }