IEnumerator LoadAssets(string[] assetPaths) { var result = new LoadAssetFolderOperation(); for (int i = 0; i < assetPaths.Length; i++) { var assetPath = assetPaths[i]; if (assetPath.EndsWith(".meta")) { continue; } if (DelightingHelpers.IsPathSuffixed(assetPath, vm.positionsTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Position Texture {0}", assetPath); result.positionTexture = texture; result.hasPositionTexture = true; } } else if (DelightingHelpers.IsPathSuffixed(assetPath, vm.ambientOcclusionTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Ambient Occlusion Texture {0}", assetPath); result.ambientOcclusionTexture = texture; result.hasAmbientOcclusionTexture = true; } } else if (DelightingHelpers.IsPathSuffixed(assetPath, vm.baseTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Base Texture {0}", assetPath); result.baseTexture = texture; result.hasBaseTexture = true; } } else if (DelightingHelpers.IsPathSuffixed(assetPath, vm.bentNormalsTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Bent Normals Texture {0}", assetPath); result.bentNormalsTexture = texture; result.hasBentNormalsTexture = true; } } else if (DelightingHelpers.IsPathSuffixed(assetPath, vm.normalsTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Normals Texture {0}", assetPath); result.normalsTexture = texture; result.hasNormalsTexture = true; } } else if (DelightingHelpers.IsPathSuffixed(assetPath, vm.maskTextureSuffix)) { var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath); if (texture != null) { log.LogFormat(LogType.Log, "Found Normals Texture {0}", assetPath); result.maskTexture = texture; result.hasMaskTexture = true; } } yield return(null); } yield return(result); }