SetValueForMixLevel() private method

private SetValueForMixLevel ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, float value ) : void
controller UnityEditor.Audio.AudioMixerController
snapshot AudioMixerSnapshotController
value float
return void
コード例 #1
0
		private void EffectSlotDragging(Rect r, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, bool showLevel, float level, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p)
		{
			Event current = Event.current;
			switch (current.GetTypeForControl(this.m_EffectInteractionControlID))
			{
			case EventType.MouseDown:
				if (r.Contains(current.mousePosition) && current.button == 0 && GUIUtility.hotControl == 0)
				{
					GUIUtility.hotControl = this.m_EffectInteractionControlID;
					this.m_MouseDragStartX = current.mousePosition.x;
					this.m_MouseDragStartValue = level;
					highlightEffectIndex = effectIndex;
					this.m_MovingEffectSrcIndex = -1;
					this.m_MovingEffectDstIndex = -1;
					this.m_WaitingForDragEvent = true;
					this.m_MovingSrcRect = r;
					this.m_MovingDstRect = r;
					this.m_MovingSrcGroup = p.group;
					this.m_MovingDstGroup = p.group;
					this.m_MovingEffectAllowed = true;
					this.SetFocus();
					Event.current.Use();
					EditorGUIUtility.SetWantsMouseJumping(1);
					InspectorWindow.RepaintAllInspectors();
				}
				break;
			case EventType.MouseUp:
				if (GUIUtility.hotControl == this.m_EffectInteractionControlID && current.button == 0 && p.stripRect.Contains(current.mousePosition))
				{
					if (this.m_MovingEffectDstIndex != -1 && this.m_MovingEffectAllowed)
					{
						if (this.IsDuplicateKeyPressed() && this.CanDuplicateDraggedEffect())
						{
							AudioMixerEffectController sourceEffect = this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex];
							AudioMixerEffectController effect2 = this.m_MovingSrcGroup.controller.CopyEffect(sourceEffect);
							List<AudioMixerEffectController> list = this.m_MovingDstGroup.effects.ToList<AudioMixerEffectController>();
							if (AudioMixerController.InsertEffect(effect2, ref list, this.m_MovingEffectDstIndex))
							{
								this.m_MovingDstGroup.effects = list.ToArray();
							}
						}
						else
						{
							if (this.m_MovingSrcGroup == this.m_MovingDstGroup)
							{
								List<AudioMixerEffectController> list2 = this.m_MovingSrcGroup.effects.ToList<AudioMixerEffectController>();
								if (AudioMixerController.MoveEffect(ref list2, this.m_MovingEffectSrcIndex, ref list2, this.m_MovingEffectDstIndex))
								{
									this.m_MovingSrcGroup.effects = list2.ToArray();
								}
							}
							else
							{
								if (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation())
								{
									List<AudioMixerEffectController> list3 = this.m_MovingSrcGroup.effects.ToList<AudioMixerEffectController>();
									List<AudioMixerEffectController> list4 = this.m_MovingDstGroup.effects.ToList<AudioMixerEffectController>();
									if (AudioMixerController.MoveEffect(ref list3, this.m_MovingEffectSrcIndex, ref list4, this.m_MovingEffectDstIndex))
									{
										this.m_MovingSrcGroup.effects = list3.ToArray();
										this.m_MovingDstGroup.effects = list4.ToArray();
									}
								}
							}
						}
					}
					this.ClearEffectDragging(ref highlightEffectIndex);
					current.Use();
					EditorGUIUtility.SetWantsMouseJumping(0);
					GUIUtility.ExitGUI();
				}
				break;
			case EventType.MouseDrag:
				if (GUIUtility.hotControl == this.m_EffectInteractionControlID)
				{
					if (this.HasFocus() && this.m_WaitingForDragEvent)
					{
						this.m_ChangingWetMixIndex = -1;
						if (effectIndex < p.group.effects.Length)
						{
							if (Mathf.Abs(current.delta.y) > Mathf.Abs(current.delta.x))
							{
								this.m_MovingEffectSrcIndex = effectIndex;
								this.ClearFocus();
							}
							else
							{
								this.m_ChangingWetMixIndex = this.m_IndexCounter;
							}
						}
						this.m_WaitingForDragEvent = false;
					}
					if (this.IsMovingEffect() && p.stripRect.Contains(current.mousePosition))
					{
						float num = r.height * 0.5f;
						float num2 = (effectIndex != 0) ? 0f : (-num);
						float num3 = (effectIndex != p.group.effects.Length - 1) ? r.height : (r.height + num);
						float num4 = current.mousePosition.y - r.y;
						if (num4 >= num2 && num4 <= num3 && effectIndex < p.group.effects.Length)
						{
							int num5 = (num4 >= num) ? (effectIndex + 1) : effectIndex;
							if (num5 != this.m_MovingEffectDstIndex || this.m_MovingDstGroup != p.group)
							{
								this.m_MovingDstRect.x = r.x;
								this.m_MovingDstRect.width = r.width;
								this.m_MovingDstRect.y = ((num4 >= num) ? (r.y + r.height) : r.y) - 1f;
								this.m_MovingEffectDstIndex = num5;
								this.m_MovingDstGroup = p.group;
								this.m_MovingEffectAllowed = ((!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation() || !(this.m_MovingSrcGroup != this.m_MovingDstGroup)) && !AudioMixerController.WillMovingEffectCauseFeedback(p.allGroups, this.m_MovingSrcGroup, this.m_MovingEffectSrcIndex, this.m_MovingDstGroup, num5, null) && (!this.IsDuplicateKeyPressed() || this.CanDuplicateDraggedEffect()));
							}
							current.Use();
						}
					}
					if (this.IsAdjustingWetMix() && this.HasFocus() && showLevel)
					{
						this.m_WaitingForDragEvent = false;
						float value = AudioMixerChannelStripView.kEffectScaleMouseDrag * HandleUtility.niceMouseDelta + level;
						float num6 = Mathf.Clamp(value, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect) - level;
						if (num6 != 0f)
						{
							Undo.RecordObject(this.m_Controller.TargetSnapshot, "Change effect level");
							if (effect.IsSend() && this.m_Controller.CachedSelection.Count > 1 && this.m_Controller.CachedSelection.Contains(p.group))
							{
								List<AudioMixerEffectController> list5 = new List<AudioMixerEffectController>();
								foreach (AudioMixerGroupController current2 in this.m_Controller.CachedSelection)
								{
									AudioMixerEffectController[] effects = current2.effects;
									for (int i = 0; i < effects.Length; i++)
									{
										AudioMixerEffectController audioMixerEffectController = effects[i];
										if (audioMixerEffectController.effectName == effect.effectName && audioMixerEffectController.sendTarget == effect.sendTarget)
										{
											list5.Add(audioMixerEffectController);
										}
									}
								}
								foreach (AudioMixerEffectController current3 in list5)
								{
									if (!current3.IsSend() || current3.sendTarget != null)
									{
										current3.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(current3.GetValueForMixLevel(this.m_Controller, snapshot) + num6, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
									}
								}
							}
							else
							{
								if (!effect.IsSend() || effect.sendTarget != null)
								{
									effect.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(level + num6, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
								}
							}
							InspectorWindow.RepaintAllInspectors();
						}
						current.Use();
					}
				}
				break;
			}
		}
コード例 #2
0
 private void EffectSlotDragging(Rect r, AudioMixerSnapshotController snapshot, AudioMixerEffectController effect, bool showLevel, float level, int effectIndex, ref int highlightEffectIndex, AudioMixerChannelStripView.ChannelStripParams p)
 {
   Event current1 = Event.current;
   switch (current1.GetTypeForControl(this.m_EffectInteractionControlID))
   {
     case EventType.MouseDown:
       if (!r.Contains(current1.mousePosition) || current1.button != 0 || GUIUtility.hotControl != 0)
         break;
       GUIUtility.hotControl = this.m_EffectInteractionControlID;
       this.m_MouseDragStartX = current1.mousePosition.x;
       this.m_MouseDragStartValue = level;
       highlightEffectIndex = effectIndex;
       this.m_MovingEffectSrcIndex = -1;
       this.m_MovingEffectDstIndex = -1;
       this.m_WaitingForDragEvent = true;
       this.m_MovingSrcRect = r;
       this.m_MovingDstRect = r;
       this.m_MovingSrcGroup = p.group;
       this.m_MovingDstGroup = p.group;
       this.m_MovingEffectAllowed = true;
       this.SetFocus();
       Event.current.Use();
       EditorGUIUtility.SetWantsMouseJumping(1);
       InspectorWindow.RepaintAllInspectors();
       break;
     case EventType.MouseUp:
       if (GUIUtility.hotControl != this.m_EffectInteractionControlID || current1.button != 0 || !p.stripRect.Contains(current1.mousePosition))
         break;
       if (this.m_MovingEffectDstIndex != -1 && this.m_MovingEffectAllowed)
       {
         if (this.IsDuplicateKeyPressed() && this.CanDuplicateDraggedEffect())
         {
           AudioMixerEffectController effect1 = this.m_MovingSrcGroup.controller.CopyEffect(this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex]);
           List<AudioMixerEffectController> list = ((IEnumerable<AudioMixerEffectController>) this.m_MovingDstGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.InsertEffect(effect1, ref list, this.m_MovingEffectDstIndex))
             this.m_MovingDstGroup.effects = list.ToArray();
         }
         else if ((UnityEngine.Object) this.m_MovingSrcGroup == (UnityEngine.Object) this.m_MovingDstGroup)
         {
           List<AudioMixerEffectController> list = ((IEnumerable<AudioMixerEffectController>) this.m_MovingSrcGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.MoveEffect(ref list, this.m_MovingEffectSrcIndex, ref list, this.m_MovingEffectDstIndex))
             this.m_MovingSrcGroup.effects = list.ToArray();
         }
         else if (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation())
         {
           List<AudioMixerEffectController> list1 = ((IEnumerable<AudioMixerEffectController>) this.m_MovingSrcGroup.effects).ToList<AudioMixerEffectController>();
           List<AudioMixerEffectController> list2 = ((IEnumerable<AudioMixerEffectController>) this.m_MovingDstGroup.effects).ToList<AudioMixerEffectController>();
           if (AudioMixerController.MoveEffect(ref list1, this.m_MovingEffectSrcIndex, ref list2, this.m_MovingEffectDstIndex))
           {
             this.m_MovingSrcGroup.effects = list1.ToArray();
             this.m_MovingDstGroup.effects = list2.ToArray();
           }
         }
       }
       this.ClearEffectDragging(ref highlightEffectIndex);
       current1.Use();
       EditorGUIUtility.SetWantsMouseJumping(0);
       GUIUtility.ExitGUI();
       break;
     case EventType.MouseDrag:
       if (GUIUtility.hotControl != this.m_EffectInteractionControlID)
         break;
       if (this.HasFocus() && this.m_WaitingForDragEvent)
       {
         this.m_ChangingWetMixIndex = -1;
         if (effectIndex < p.group.effects.Length)
         {
           if ((double) Mathf.Abs(current1.delta.y) > (double) Mathf.Abs(current1.delta.x))
           {
             this.m_MovingEffectSrcIndex = effectIndex;
             this.ClearFocus();
           }
           else
             this.m_ChangingWetMixIndex = this.m_IndexCounter;
         }
         this.m_WaitingForDragEvent = false;
       }
       if (this.IsMovingEffect() && p.stripRect.Contains(current1.mousePosition))
       {
         float num1 = r.height * 0.5f;
         float num2 = effectIndex != 0 ? 0.0f : -num1;
         float num3 = effectIndex != p.group.effects.Length - 1 ? r.height : r.height + num1;
         float num4 = current1.mousePosition.y - r.y;
         if ((double) num4 >= (double) num2 && (double) num4 <= (double) num3 && effectIndex < p.group.effects.Length)
         {
           int targetIndex = (double) num4 >= (double) num1 ? effectIndex + 1 : effectIndex;
           if (targetIndex != this.m_MovingEffectDstIndex || (UnityEngine.Object) this.m_MovingDstGroup != (UnityEngine.Object) p.group)
           {
             this.m_MovingDstRect.x = r.x;
             this.m_MovingDstRect.width = r.width;
             this.m_MovingDstRect.y = (float) (((double) num4 >= (double) num1 ? (double) r.y + (double) r.height : (double) r.y) - 1.0);
             this.m_MovingEffectDstIndex = targetIndex;
             this.m_MovingDstGroup = p.group;
             this.m_MovingEffectAllowed = (!this.m_MovingSrcGroup.effects[this.m_MovingEffectSrcIndex].IsAttenuation() || !((UnityEngine.Object) this.m_MovingSrcGroup != (UnityEngine.Object) this.m_MovingDstGroup)) && !AudioMixerController.WillMovingEffectCauseFeedback(p.allGroups, this.m_MovingSrcGroup, this.m_MovingEffectSrcIndex, this.m_MovingDstGroup, targetIndex, (List<AudioMixerController.ConnectionNode>) null) && (!this.IsDuplicateKeyPressed() || this.CanDuplicateDraggedEffect());
           }
           current1.Use();
         }
       }
       if (!this.IsAdjustingWetMix() || !this.HasFocus() || !showLevel)
         break;
       this.m_WaitingForDragEvent = false;
       float num = Mathf.Clamp(AudioMixerChannelStripView.kEffectScaleMouseDrag * HandleUtility.niceMouseDelta + level, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect) - level;
       if ((double) num != 0.0)
       {
         Undo.RecordObject((UnityEngine.Object) this.m_Controller.TargetSnapshot, "Change effect level");
         if (effect.IsSend() && this.m_Controller.CachedSelection.Count > 1 && this.m_Controller.CachedSelection.Contains(p.group))
         {
           List<AudioMixerEffectController> effectControllerList = new List<AudioMixerEffectController>();
           using (List<AudioMixerGroupController>.Enumerator enumerator = this.m_Controller.CachedSelection.GetEnumerator())
           {
             while (enumerator.MoveNext())
             {
               foreach (AudioMixerEffectController effect1 in enumerator.Current.effects)
               {
                 if (effect1.effectName == effect.effectName && (UnityEngine.Object) effect1.sendTarget == (UnityEngine.Object) effect.sendTarget)
                   effectControllerList.Add(effect1);
               }
             }
           }
           using (List<AudioMixerEffectController>.Enumerator enumerator = effectControllerList.GetEnumerator())
           {
             while (enumerator.MoveNext())
             {
               AudioMixerEffectController current2 = enumerator.Current;
               if (!current2.IsSend() || (UnityEngine.Object) current2.sendTarget != (UnityEngine.Object) null)
                 current2.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(current2.GetValueForMixLevel(this.m_Controller, snapshot) + num, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
             }
           }
         }
         else if (!effect.IsSend() || (UnityEngine.Object) effect.sendTarget != (UnityEngine.Object) null)
           effect.SetValueForMixLevel(this.m_Controller, snapshot, Mathf.Clamp(level + num, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect));
         InspectorWindow.RepaintAllInspectors();
       }
       current1.Use();
       break;
   }
 }