void UpdateTargetDirtyCount() { if (m_Editor != null) { // When coming back from a target reload // this is the very first place we can catch mismatching saved data and fix them. if (m_Editor.m_TargetsReloaded) { SaveTargetDirtyCount(); m_Editor.m_TargetsReloaded = false; for (int i = 0; i < m_Editor.targets.Length; i++) { UpdateSavedData(m_Editor.targets[i]); } return; } if (m_TargetDirtyCount != null) { for (int i = 0; i < m_Editor.targets.Length; i++) { var newCount = EditorUtility.GetDirtyCount(m_Editor.targets[i]); if (m_TargetDirtyCount[i] != newCount) { m_TargetDirtyCount[i] = newCount; m_Editor.InitializeExtraDataInstance(targetObjects[i], i); } } } } }
void UpdateTargetDirtyCount() { if (m_Editor != null) { if (m_TargetDirtyCount != null) { for (int i = 0; i < m_Editor.targets.Length; i++) { var newCount = EditorUtility.GetDirtyCount(m_Editor.targets[i]); if (m_TargetDirtyCount[i] != newCount) { m_TargetDirtyCount[i] = newCount; m_Editor.InitializeExtraDataInstance(targetObjects[i], i); } } } } }