private void EnsureMinimumNumberOfTextures(ReorderableIconLayerList list) { while (list.textures.Count < list.minItems) { list.textures.Add(null); } }
public override void OnEnable(PlayerSettingsEditor editor) { this.splashScreenProperties = new SerializedProperty[splashScreenTypes.Length]; for (int i = 0; i < splashScreenTypes.Length; i++) { this.splashScreenProperties[i] = editor.FindPropertyAssert(splashScreenTypes[i].serializationName); } this.m_SmallIconsLayers = new ReorderableIconLayerList(); this.m_SmallIconsLayers.headerString = LocalizationDatabase.GetLocalizedString("Small icon layers"); this.m_SmallIconsLayers.minItems = 2; this.m_SmallIconsLayers.SetImageSize(400, 240); if (< > f__am$cache0 == null) {