/// <summary> /// 在下拉列表中选择当前的模式时被调用 /// </summary> public override void OnGUI() { base.OnGUI(); if (GUILayout.Button(new GUIContent("Add Log"), EditorStyles.toolbarButton)) { UnityDebugViewerLogger.Log("Add Log", MODE_NAME); } }
/// <summary> /// 在脚本开始编译时被调用 /// </summary> public override void StartCompiling() { base.StartCompiling(); UnityDebugViewerLogger.Log("StartCompiling", MODE_NAME); }
/// <summary> /// 在点击Clear按钮时被调用 /// </summary> public override void Clear() { base.Clear(); UnityDebugViewerLogger.Log("Clear", MODE_NAME); }