コード例 #1
0
 public override void SaveAs(string fileName)
 {
     if (!AllowedSaving(fileName)) return;
     try
     {
         UnityProjectWriter writer = new UnityProjectWriter(this, fileName);
         writer.WriteProject();
         writer.Flush();
         writer.Close();
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.Message, "IO Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
 }
コード例 #2
0
 public override void SaveAs(string fileName)
 {
     if (!AllowedSaving(fileName))
     {
         return;
     }
     try
     {
         UnityProjectWriter writer = new UnityProjectWriter(this, fileName);
         writer.WriteProject();
         writer.Flush();
         writer.Close();
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.Message, "IO Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
 }