protected override void RunResourceLoader <T> (LoadResourceRunner <T> loader) { if (ConcurrentRequestsLimit > 0 && RequestsCount > ConcurrentRequestsLimit) { requestQueue.Enqueue(() => loader.Run().WrapAsync()); } else { base.RunResourceLoader(loader); } }
protected virtual void RunResourceLoader <T> (LoadResourceRunner <T> loader) where T : UnityEngine.Object => loader.Run().WrapAsync();