コード例 #1
0
        /// <summary>
        /// Print a <see cref="Settings"/> object.
        /// </summary>
        /// <param name="settings">The export package settings object.</param>
        /// <param name="title">The title.</param>
        private static void PrintSettings(ExportPackageSettings settings, string title = null)
        {
            var stringBuilder = new StringBuilder();

            stringBuilder.AppendLine(UnityCommandLine.Values.SEPARATOR);
            if (!string.IsNullOrEmpty(title))
            {
                stringBuilder.AppendLine(title);
            }
            ExportPackageSettings.Print(settings, stringBuilder);
            stringBuilder.AppendLine(UnityCommandLine.Values.SEPARATOR);

            PrintLine(stringBuilder.ToString());
        }
コード例 #2
0
        /// <summary>
        /// Prints the values of a <see cref="ExportPackageSettings"/> instance.
        /// </summary>
        /// <param name="settings">The export package settings instance.</param>
        /// <param name="stringBuilder">The string builder instance.</param>
        public static void Print(ExportPackageSettings settings, StringBuilder stringBuilder)
        {
            const string listItemPrefix = "  - ";

            if (settings.AssetPathNames != null && settings.AssetPathNames.Length > 0)
            {
                stringBuilder.AppendLine(string.Format("AssetPathNames:\n{0}{1}", listItemPrefix, string.Join(
                                                           string.Format("\n{0}", listItemPrefix), settings.AssetPathNames)));
            }

            if (!string.IsNullOrEmpty(settings.OutputPath))
            {
                stringBuilder.AppendLine(string.Format("OutputPath: {0}", settings.OutputPath));
            }

            if (settings.Options != ExportPackageOptions.Default)
            {
                stringBuilder.AppendLine(string.Format("Options: {0}", settings.Options));
            }
        }
コード例 #3
0
 /// <inheritdoc />
 /// <summary>
 /// Creates an instance of <see cref="T:UnityCommandLine.AssetDatabase.ExportPackageCommandBase" />.
 /// </summary>
 protected ExportPackageCommandBase()
 {
     Settings = new ExportPackageSettings();
 }
コード例 #4
0
 /// <summary>
 /// Exports a package.
 /// </summary>
 /// <param name="settings">The export package settings.</param>
 private static void ExportPackage(ExportPackageSettings settings)
 {
     UnityEditor.AssetDatabase.ExportPackage(settings.AssetPathNames, settings.OutputPath, settings.Options);
 }