public void AddDamageText(GameEntity entity, string text, long remainTime) { UnityView view = entity.view.Value as UnityView; if (null != view) { var hudObject = ResourceSystem.NewObject("HudText") as GameObject; hudObject.transform.SetParent(UIRoot, false); hudObject.transform.localPosition = Vector3.zero; DamageInfo hudInfo = new DamageInfo(); hudInfo.Obj = hudObject; UnityEngine.UI.Text uiText = hudObject.GetComponentInChildren <UnityEngine.UI.Text>(); if (null != uiText) { uiText.text = text; } hudInfo.SelfTransform = hudObject.GetComponentInChildren <RectTransform>(); hudInfo.Position = view.gameObject.transform.position + Vector3.up * 2; hudInfo.DeleteTime = Time.time + remainTime / 1000.0f; hudInfo.FloatSpeed = m_FloatSpeed; hudInfo.Delay = m_DelayStay + Time.time; hudInfo.Movement = Guidance.LeftUp; m_Damages.Add(hudInfo); } }
public void RecylceAsset(GameEntity entity) { if (entity.hasView) { UnityView view = entity.view.Value as UnityView; view.gameObject.Unlink(); ResourceSystem.RecycleObject(view.gameObject); } }
private void OnTriggerEnter(Collider collider) { UnityView view = collider.gameObject.GetComponent <UnityView>(); if (null != view) { if (null != OnChunkTriggerEnter) { OnChunkTriggerEnter(m_Chunk, view); } } }
public void RemoveHudHead(GameEntity entity) { UnityView view = entity.view.Value as UnityView; if (null != view) { HudInfo hudInfo; if (m_HudHeadInfos.TryGetValue(view.gameObject.GetInstanceID(), out hudInfo)) { ResourceSystem.RecycleObject(hudInfo.Obj); m_HudHeadInfos.Remove(view.gameObject.GetInstanceID()); } } }
public void UpdateHudHead(GameEntity entity, float hpCur, float hpMax) { UnityView view = entity.view.Value as UnityView; if (null != view) { HudInfo hudInfo; if (m_HudHeadInfos.TryGetValue(view.gameObject.GetInstanceID(), out hudInfo)) { UnityEngine.UI.Slider slider = hudInfo.Obj.GetComponentInChildren <UnityEngine.UI.Slider>(); if (null != slider) { slider.value = hpCur / hpMax; } } } }
public void AddHudHead(GameEntity entity) { UnityView view = entity.view.Value as UnityView; if (null != view) { var hudHeadObject = ResourceSystem.NewObject("HudHead") as GameObject; hudHeadObject.transform.SetParent(UIRoot, false); HudInfo hudInfo = new HudInfo(); hudInfo.Obj = hudHeadObject; hudInfo.SelfTransform = hudHeadObject.GetComponentInChildren <RectTransform>(); hudInfo.Owner = view.gameObject.transform; hudInfo.DeleteTime = -1; m_HudHeadInfos.Add(view.gameObject.GetInstanceID(), hudInfo); } }
private void OnTriggerEnter(Collider collider) { UnityView view = collider.gameObject.GetComponent <UnityView>(); if (null != view) { Util.LogUtil.Info("Name {0} Layer {1} , Name {2} Layer {3}.", collider.gameObject.name, collider.gameObject.layer, this.gameObject.name, this.gameObject.layer); if (view.Entity is GameEntity gameEntity) { if (gameEntity.hasId) { if (null != OnColliderTriggerEnter) { OnColliderTriggerEnter(gameEntity.id.value); } } } } }
private void OnChunkTriggerEnter(IChunk chunk, IView view) { UnityChunk unityChunk = chunk as UnityChunk; if (unityChunk.Triggered) { return; } UnityView unityView = view as UnityView; if (unityView.Entity is GameEntity gameEntity) { if (gameEntity.isMainPlayer) { unityChunk.Entity.isActiveChunk = true; CloseDoor(chunk); SummonNpc(chunk); unityChunk.Triggered = true; } } }