public ApiErrorManager(IApiService api, NoticeService notice, GameSceneManager scene) { _notice = notice; _scene = scene; api.OnError += OnApiError; }
public StartupManager(MainThreadRunner runner, ServerSettings settings, AuthService auth, GameSceneManager scene, ClientStateService state) { _runner = runner; _settings = settings; _auth = auth; _scene = scene; _state = state; _nextRefreshTime = _minInterval; }
public void Init( GameSceneManager scene, ClientCommandRunner runner, ClientStateService state, LevelService service, UnitViewModel.Factory unit, UnitView.Factory view, RewardWindow.Factory winWindow, LoseWindow.Factory loseWindow ) { _scene = scene; _update = runner.Updater; _state = state; _service = service; _unit = unit; _view = view; _rewardWindow = winWindow; _loseWindow = loseWindow; }
public ReloadErrorHandleStrategy(GameSceneManager scene, ClientStateService state) { _scene = scene; _state = state; }