private async Task OnExecute() { var licensor = new UnityLicensor(new UnityLicensorRequest { Username = this.Username, Password = this.Password, UnityExecutablePath = this.UnityPath, UnityVersion = this.UnityVersion, }); await licensor.Run(); }
private async Task OnExecute() { var licensor = new UnityLicensor(new UnityLicensorRequest { Username = this.Username, Password = this.Password, UnityExecutablePath = this.UnityPath, UnityVersion = this.UnityVersion, UnityChangeset = this.UnityChangeset, UnityLicensePath = this.UnityLicensePath, CheckSuccess = this.CheckSuccess }); await licensor.Run(); }