コード例 #1
0
ファイル: Unity3mxLoader.cs プロジェクト: luoxz-ai/Unity-3mx
 public Unity3mxLoader(PagedLOD parent)
 {
     Parent              = parent;
     this.dir            = parent.dir;
     this.loader         = Loader.AbstractWebRequestLoader.CreateDefaultRequestLoader(dir);
     _TextureCache       = new Dictionary <string, Texture2D>();
     _MeshCache          = new Dictionary <string, Mesh>();
     _PointCloudCache    = new Dictionary <string, Mesh>();
     _meshTextureIdCache = new Dictionary <string, string>();
 }
コード例 #2
0
        public PagedLOD(string name, string dir, PagedLOD parent)
        {
            this.dir = dir;

            this.Go      = new GameObject();
            this.Go.name = name;
            this.Go.transform.SetParent(parent.Go.transform, false);
            //this.Go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector;

            this.childrenStatus = ChildrenStatus.Unstaged;

            this.CommitedChildren = new List <PagedLOD>();

            this.FrameNumberOfLastTraversal = -1;

            this.Depth = parent.Depth + 1;
        }
コード例 #3
0
        public IEnumerator Download(Promise <bool> loadComplete)
        {
            string url = UrlUtils.ReplaceDataProtocol(Url);
            string dir = UrlUtils.GetBaseUri(url);

            string file = UrlUtils.GetLastPathSegment(url);

            if (file.EndsWith(".3mxb", StringComparison.OrdinalIgnoreCase) || file.EndsWith(".3mx", StringComparison.OrdinalIgnoreCase))
            {
                this.Root = new PagedLOD("root", dir, this.transform, 0);
                this.Root.unity3mxComponent = this;
                this.Root.MaxScreenDiameter = 0;
                this.Root.BoundingSphere    = new TileBoundingSphere(new Vector3(0, 0, 0), 1e30f);
                this.Root.ChildrenFiles     = new List <string>();
                this.Root.ChildrenFiles.Add(file);
                yield return(null);
            }
        }
コード例 #4
0
ファイル: Unity3mxLoader.cs プロジェクト: luoxz-ai/Unity-3mx
        public IEnumerator LoadStreamCo(string relativeFilePath)
        {
            if (Parent.Go == null)
            {
                yield break;
            }

            yield return(this.loader.LoadStreamCo(relativeFilePath));

            if (this.loader.LoadedStream.Length == 0)
            {
                LoadedStream = new MemoryStream(0);
            }
            else
            {
                using (BinaryReader br = new BinaryReader(this.loader.LoadedStream))
                {
                    if (relativeFilePath.EndsWith(".3mx", StringComparison.OrdinalIgnoreCase))
                    {
                        string      _3mxJson      = new String(br.ReadChars((int)this.loader.LoadedStream.Length));
                        Schema._3mx _3mx          = JsonConvert.DeserializeObject <Schema._3mx>(_3mxJson);
                        PagedLOD    commitedChild = new PagedLOD(_3mx.Layers[0].Id, Parent.dir, Parent);
                        commitedChild.unity3mxComponent = Parent.unity3mxComponent;
                        commitedChild.MaxScreenDiameter = 0;
                        commitedChild.BoundingSphere    = new TileBoundingSphere(new Vector3(0, 0, 0), 1e30f);
                        commitedChild.ChildrenFiles     = new List <string>();
                        commitedChild.ChildrenFiles.Add(_3mx.Layers[0].Root);
                        Parent.CommitedChildren.Add(commitedChild);
                        yield return(null);
                    }
                    else
                    {
#if DEBUG_TIME
                        System.Diagnostics.Stopwatch swHeader = new System.Diagnostics.Stopwatch();
                        swHeader.Start();
#endif

                        // Remove query parameters if there are any
                        string    filename       = relativeFilePath.Split('?')[0];
                        const int magicNumberLen = 5;
                        // magic number
                        string magicNumber = new String(br.ReadChars((int)magicNumberLen));
                        if (magicNumber != "3MXBO")
                        {
                            Debug.LogError("Unsupported magic number in 3mxb file: " + magicNumber + " " + relativeFilePath);
                        }

                        // header size
                        UInt32 headerSize = br.ReadUInt32();
                        if (headerSize == 0)
                        {
                            Debug.LogError("Unexpected zero length header in 3mxb file: " + relativeFilePath);
                        }

                        // header
                        string            headerJson = new String(br.ReadChars((int)headerSize));
                        Schema.Header3mxb header3mxb = JsonConvert.DeserializeObject <Schema.Header3mxb>(headerJson);

#if DEBUG_TIME
                        swHeader.Stop();
                        System.Diagnostics.Stopwatch swTexture  = new System.Diagnostics.Stopwatch();
                        System.Diagnostics.Stopwatch swGeometry = new System.Diagnostics.Stopwatch();
#endif
                        // resources
                        for (int i = 0; i < header3mxb.Resources.Count; ++i)
                        {
                            Schema.Resource resource = header3mxb.Resources[i];
                            if (resource.Type == "textureBuffer" && resource.Format == "jpg")
                            {
#if DEBUG_TIME
                                swTexture.Start();
#endif
                                yield return(ConstructTexture(resource.Id, br, resource.Size));

#if DEBUG_TIME
                                swTexture.Stop();
#endif
                            }
                            else if (resource.Type == "geometryBuffer" && resource.Format == "ctm")
                            {
#if DEBUG_TIME
                                swGeometry.Start();
#endif
                                yield return(ConstructMesh(resource.Id, br, resource.Size,
                                                           new Vector3(resource.BBMin[0], resource.BBMin[2], resource.BBMin[1]),
                                                           new Vector3(resource.BBMax[0], resource.BBMax[2], resource.BBMax[1])));

                                _meshTextureIdCache.Add(resource.Id, resource.Texture);
#if DEBUG_TIME
                                swGeometry.Stop();
#endif
                            }
                            else if (resource.Type == "geometryBuffer" && resource.Format == "xyz")
                            {
#if DEBUG_TIME
                                swGeometry.Start();
#endif
                                yield return(ConstructPointCloud(resource.Id, br, resource.Size,
                                                                 new Vector3(resource.BBMin[0], resource.BBMin[2], resource.BBMin[1]),
                                                                 new Vector3(resource.BBMax[0], resource.BBMax[2], resource.BBMax[1])));

#if DEBUG_TIME
                                swGeometry.Stop();
#endif
                            }
                            else
                            {
                                Debug.LogError("Unexpected buffer type in 3mxb file: " + relativeFilePath);
                            }
                        }
#if DEBUG_TIME
                        System.Diagnostics.Stopwatch swNodes = new System.Diagnostics.Stopwatch();
                        swNodes.Start();
#endif
                        // nodes
                        for (int i = 0; i < header3mxb.Nodes.Count; ++i)
                        {
                            string url      = UrlUtils.ReplaceDataProtocol(this.dir + relativeFilePath);
                            string childDir = UrlUtils.GetBaseUri(url);

                            Schema.Node node = header3mxb.Nodes[i];

                            PagedLOD commitedChild = new PagedLOD(node.Id, childDir, Parent);
                            commitedChild.unity3mxComponent = Parent.unity3mxComponent;
                            commitedChild.BBMin             = new Vector3(node.BBMin[0], node.BBMin[2], node.BBMin[1]);
                            commitedChild.BBMax             = new Vector3(node.BBMax[0], node.BBMax[2], node.BBMax[1]);
                            commitedChild.BoundingSphere    = new TileBoundingSphere((commitedChild.BBMax + commitedChild.BBMin) / 2, (commitedChild.BBMax - commitedChild.BBMin).magnitude / 2);
                            commitedChild.MaxScreenDiameter = node.MaxScreenDiameter;
                            commitedChild.ChildrenFiles     = node.Children;

                            for (int j = 0; j < node.Resources.Count; ++j)
                            {
                                GameObject goSingleMesh = new GameObject();
                                goSingleMesh.name = "Drawable";
                                //goSingleMesh.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector;
                                goSingleMesh.transform.SetParent(commitedChild.Go.transform, false);
                                MeshRenderer mr = goSingleMesh.AddComponent <MeshRenderer>();
                                mr.enabled = false;
                                MeshFilter mf = goSingleMesh.AddComponent <MeshFilter>();

                                Mesh model;
                                if (_MeshCache.TryGetValue(node.Resources[j], out model))
                                {
                                    mf.mesh = model;
                                    string textureId;
                                    if (_meshTextureIdCache.TryGetValue(node.Resources[j], out textureId))
                                    {
                                        if (textureId != null)
                                        {
                                            Texture2D texture;
                                            _TextureCache.TryGetValue(textureId, out texture);
                                            mr.material.SetTexture("_MainTex", texture);
                                        }
                                    }
                                }
                                else if (_PointCloudCache.TryGetValue(node.Resources[j], out model))
                                {
                                    mf.mesh = model;
                                }
                            }
                            commitedChild.renderers = commitedChild.Go.GetComponentsInChildren <MeshRenderer>();

                            Parent.CommitedChildren.Add(commitedChild);
                            yield return(null);
                        }
                        if (!Parent.unity3mxComponent.HasBounds() && Parent.CommitedChildren.Count > 0)
                        {
                            Vector3 center    = new Vector3();
                            Vector3 size      = new Vector3();
                            bool    hasBounds = false;
                            {
                                PagedLOD commitedChild = Parent.CommitedChildren[0];
                                center    = (commitedChild.BBMax + commitedChild.BBMin) / 2;
                                size      = commitedChild.BBMax - commitedChild.BBMin;
                                hasBounds = true;
                            }
                            if (hasBounds)
                            {
                                Bounds bounds = new Bounds(center, size);
                                foreach (PagedLOD commitedChild in Parent.CommitedChildren)
                                {
                                    bounds.Encapsulate(commitedChild.BBMin);
                                    bounds.Encapsulate(commitedChild.BBMax);
                                }
                                Parent.unity3mxComponent.SetBounds(bounds);
                            }
                        }
#if DEBUG_TIME
                        swNodes.Stop();
                        UnityEngine.Debug.Log(string.Format("Header: {0} ms, Texture: {1} ms, Geometry: {2} ms, Nodes: {3} m",
                                                            swHeader.ElapsedMilliseconds, swTexture.ElapsedMilliseconds, swGeometry.ElapsedMilliseconds, swNodes.ElapsedMilliseconds));
#endif
                    }
                }
            }
            Dispose();
        }