public Unity3DTilesetSceneOptions GetSceneOptions() { Unity3DTilesetSceneOptions opts = new Unity3DTilesetSceneOptions(); opts.ClippingCameras = this.ClippingCameras; opts.LRUCacheMaxSize = this.LRUCacheMaxSize; opts.MaximumTilesToProcessPerFrame = this.MaximumTilesToProcessPerFrame; opts.LRUCacheTargetSize = (int)(0.9 * this.LRUCacheMaxSize); opts.LRUMaxFrameUnloadRatio = this.LRUMaxFrameUnloadRatio; return(opts); }
public Unity3DTilesetTraversal(Unity3DTileset tileset, Unity3DTilesetSceneOptions sceneOptions) { this.tileset = tileset; this.sceneOptions = sceneOptions; }
public RequestManager(Unity3DTilesetSceneOptions sceneOptions) { this.sceneOptions = sceneOptions; }
public TileCache(Unity3DTilesetSceneOptions sceneOptions) { this.sceneOptions = sceneOptions; list.AddFirst(sentinel); }