/// <summary> /// Add an extension object to the container. /// </summary> /// <param name="extension"><see cref="UnityContainerExtension"/> to add.</param> /// <returns>The <see cref="UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> public IUnityContainer AddExtension(UnityContainerExtension extension) { _extensions.Add(extension ?? throw new ArgumentNullException(nameof(extension))); extension.InitializeExtension(_context); return(this); }
/// <summary> /// Add an extension object to the container. /// </summary> /// <param name="extension"><see cref="UnityContainerExtension"/> to add.</param> /// <returns>The <see cref="UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns> public IUnityContainer AddExtension(UnityContainerExtension extension) { Unity.Utility.Guard.ArgumentNotNull(extensions, "extensions"); extensions.Add(extension); extension.InitializeExtension(new ExtensionContextImpl(this)); lock (cachedStrategiesLock) { cachedStrategies = null; } return(this); }
public IUnityContainer AddExtension(UnityContainerExtension extension) { Unity.Utility.Guard.ArgumentNotNull(extensions, "extensions"); extensions.Add(extension); extension.InitializeExtension(new ExtensionContextImpl(this)); lock (cachedStrategiesLock) { cachedStrategies = null; } return this; }