public override void Run() { // Port our generated code (including project settings) to the new generated folder // Todo: Our generated projects settings need to be merged (old assemblies have been merged into Core) foreach (var p in PluginContainer.plugins) { var oldGeneratedDirectoryPath = Path.Combine(Paths.assets, "Ludiq", p.id, "Generated"); if (Directory.Exists(oldGeneratedDirectoryPath)) { Directory.Delete(p.paths.persistentGenerated, true); Directory.Move(oldGeneratedDirectoryPath, p.paths.persistentGenerated); } } // Fix script references ScriptReferenceResolver.Run(); // TODO: Need to fix our EditorPrefs as they're stored outside the project (Registry for windows) foreach (var p in PluginContainer.plugins) { p.configuration.Initialize(); } AssetDatabase.Refresh(); }
public override void Run() { RemoveLegacyPackageFiles(); // We need to clear our cached types so that legacy types (Bolt.x, Ludiq.y, etc) aren't held in memory // by name. When we deserialize our graphs anew, we need to deserialize them into their new types (with new // namespaces) and the cached type lookup will interfere with that. See RuntimeCodebase.TryDeserializeType() RuntimeCodebase.ClearCachedTypes(); RuntimeCodebase.disallowedAssemblies.Add("Bolt.Core.Editor"); RuntimeCodebase.disallowedAssemblies.Add("Bolt.Core.Runtime"); RuntimeCodebase.disallowedAssemblies.Add("Bolt.Flow.Editor"); RuntimeCodebase.disallowedAssemblies.Add("Bolt.Flow.Runtime"); RuntimeCodebase.disallowedAssemblies.Add("Bolt.State.Editor"); RuntimeCodebase.disallowedAssemblies.Add("Bolt.State.Runtime"); RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Core.Editor"); RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Core.Runtime"); RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Graphs.Editor"); RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Graphs.Runtime"); ScriptReferenceResolver.Run(); plugin.configuration.Initialize(); try { MigrateProjectSettings(); } #pragma warning disable 168 catch (Exception e) #pragma warning restore 168 { Debug.LogWarning("There was a problem migrating your Visual Scripting project settings. Be sure to check them in Edit -> Project Settings -> Visual Scripting"); #if VISUAL_SCRIPT_DEBUG_MIGRATION Debug.LogError(e); #endif } try { MigrationUtility_1_4_13_to_1_5_1.MigrateEditorPreferences(this.plugin); } #pragma warning disable 168 catch (Exception e) #pragma warning restore 168 { Debug.LogWarning("There was a problem migrating your Visual Scripting editor preferences. Be sure to check them in Edit -> Preferences -> Visual Scripting"); #if VISUAL_SCRIPT_DEBUG_MIGRATION Debug.LogError(e); #endif } }
public void OnGUI() { GUILayout.Space(5f); GUILayout.Label(title, EditorStyles.boldLabel); GUILayout.Space(5f); if (GUILayout.Button(buttonLabel, Styles.defaultsButton)) { ScriptReferenceResolver.Run(); } }