コード例 #1
0
 public Texture2D GetReadableTexture2D()
 {
     if (m_ReadableTexture == null)
     {
         if (GetImporter().SvgType == SVGType.VectorSprite)
         {
             var sprite = GetSprite();
             var size   = ((Vector2)sprite.bounds.size) * sprite.pixelsPerUnit;
             m_ReadableTexture = VectorUtils.RenderSpriteToTexture2D(sprite, (int)size.x, (int)size.y, SVGImporter.GetSVGSpriteMaterial(sprite), 4);
         }
         else
         {
             return(GetTexture2D());
         }
     }
     return(m_ReadableTexture);
 }
コード例 #2
0
 internal static Texture2D BuildPreviewTexture(Sprite sprite, int width, int height)
 {
     return(VectorUtils.RenderSpriteToTexture2D(sprite, width, height, SVGImporter.GetSVGSpriteMaterial(sprite), 4));
 }