UnityEngineDLLDirectoryName() public static method

public static UnityEngineDLLDirectoryName ( ) : string
return string
コード例 #1
0
ファイル: Helpers.cs プロジェクト: 334499p/Portfolio
        public static ReaderParameters ReaderParameters(string assemblyPath, IEnumerable <string> extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath)
        {
            var parameters = new ReaderParameters()
            {
                ReadWrite = true
            };

            if (assemblyResolver == null)
            {
                assemblyResolver = new DefaultAssemblyResolver();
            }
            var helper = new AddSearchDirectoryHelper(assemblyResolver);

            helper.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
            helper.AddSearchDirectory(Helpers.UnityEngineDLLDirectoryName());
            helper.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
            helper.AddSearchDirectory(Path.GetDirectoryName(unityUNetDLLPath));
            if (extraPaths != null)
            {
                foreach (var path in extraPaths)
                {
                    helper.AddSearchDirectory(path);
                }
            }
            parameters.AssemblyResolver     = assemblyResolver;
            parameters.SymbolReaderProvider = GetSymbolReaderProvider(assemblyPath);
            return(parameters);
        }
コード例 #2
0
ファイル: Helpers.cs プロジェクト: wensincai/Unity5.4
        public static ReaderParameters ReaderParameters(string assemblyPath, IEnumerable <string> extraPaths, IAssemblyResolver assemblyResolver, string unityEngineDLLPath, string unityUNetDLLPath)
        {
            ReaderParameters readerParameters = new ReaderParameters();

            if (assemblyResolver == null)
            {
                assemblyResolver = new DefaultAssemblyResolver();
            }
            Helpers.AddSearchDirectoryHelper addSearchDirectoryHelper = new Helpers.AddSearchDirectoryHelper(assemblyResolver);
            addSearchDirectoryHelper.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
            addSearchDirectoryHelper.AddSearchDirectory(Helpers.UnityEngineDLLDirectoryName());
            addSearchDirectoryHelper.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
            addSearchDirectoryHelper.AddSearchDirectory(Path.GetDirectoryName(unityUNetDLLPath));
            if (extraPaths != null)
            {
                foreach (string current in extraPaths)
                {
                    addSearchDirectoryHelper.AddSearchDirectory(current);
                }
            }
            readerParameters.AssemblyResolver     = assemblyResolver;
            readerParameters.SymbolReaderProvider = Helpers.GetSymbolReaderProvider(assemblyPath);
            return(readerParameters);
        }