public static ClipElement create(int saveCount, uiPath uiPath, uiMatrix3 matrix, float scale) { ClipElement newElement = ObjectPool <ClipElement> .alloc(); newElement.saveCount = saveCount; var pathCache = uiPath.flatten(scale); var fillMesh = pathCache.getFillMesh(out newElement.convex); newElement.mesh = fillMesh.transform(matrix); var vertices = newElement.mesh.vertices; if (newElement.convex && vertices.Count == 4 && matrix.rectStaysRect() && (Mathf.Abs(vertices[0].x - vertices[1].x) < 1e-6 && Mathf.Abs(vertices[1].y - vertices[2].y) < 1e-6 && Mathf.Abs(vertices[2].x - vertices[3].x) < 1e-6 && Mathf.Abs(vertices[3].y - vertices[0].y) < 1e-6 || Mathf.Abs(vertices[0].y - vertices[1].y) < 1e-6 && Mathf.Abs(vertices[1].x - vertices[2].x) < 1e-6 && Mathf.Abs(vertices[2].y - vertices[3].y) < 1e-6 && Mathf.Abs(vertices[3].x - vertices[0].x) < 1e-6)) { newElement.isRect = true; newElement.rect = newElement.mesh.bounds; } else { newElement.isRect = false; newElement.rect = null; } return(newElement); }