public ImageFilterEngineLayer pushImageFilter(ImageFilter imageFilter, ImageFilterEngineLayer oldLayer = null) { D.assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, "pushImageFilter")); ImageFilterEngineLayer layer = new ImageFilterEngineLayer(SceneBuilder_pushImageFilter(_ptr, imageFilter._toNativeImageFilter()._ptr)); return(layer); }
public Layer pushBackdropFilter(ImageFilter filter) { var layer = new BackdropFilterLayer(); layer.filter = filter; this._pushLayer(layer); return(layer); }
public BackdropFilterEngineLayer pushBackdropFilter( ImageFilter filter, BackdropFilterEngineLayer oldLayer = null) { D.assert(_debugCheckCanBeUsedAsOldLayer(oldLayer, "pushBackdropFilter")); BackdropFilterEngineLayer layer = new BackdropFilterEngineLayer(SceneBuilder_pushBackdropFilter(_ptr, filter._toNativeImageFilter()._ptr)); D.assert(_debugPushLayer(layer)); return(layer); }
public Paint(Paint paint) { D.assert(paint != null); this.color = paint.color; this.blendMode = paint.blendMode; this.style = paint.style; this.strokeWidth = paint.strokeWidth; this.strokeCap = paint.strokeCap; this.strokeJoin = paint.strokeJoin; this.strokeMiterLimit = paint.strokeMiterLimit; this.filterMode = paint.filterMode; this.colorFilter = paint.colorFilter; this.maskFilter = paint.maskFilter; this.backdrop = paint.backdrop; this.shader = paint.shader; this.invertColors = paint.invertColors; }