public MovinShapeSlave(MovinShape master, BodymovinShapePath path, float strokeWidth = 1f) { this.master = master; this.path = path; Transform parent = master.transform.parent; /* SHAPE PROPS */ points = (BodyPoint[])path.points.Clone(); motionSet = path.animSets; closed = path.closed; /* ANIM SETUP */ MotionSetup(ref animated, ref motion, motionSet); /* GAMEOBJECT */ transform = new RectTransform(); transform.SetParent(parent, false); transform.localPosition = master.transform.localPosition; /* SETUP VECTOR */ fill = master.content.fillHidden || master.content.fillColor == null ? null : new SolidFill() { Color = master.fill.Color }; stroke = master.content.strokeHidden || master.content.strokeColor == null ? null : new Stroke() { Color = master.stroke.Color, HalfThickness = master.content.strokeWidth * strokeWidth }; props = new PathProperties() { Stroke = stroke }; shape = new Shape() { Fill = fill, PathProps = props, FillTransform = Matrix3.I() }; UpdateMesh(); }
public MovinShape(MovinLayer layer, BodymovinShape content) { this.content = content; if (content.paths == null || content.paths.Length < 1) { Debug.Log("DON'T DRAW SHAPE -> NO PTS"); return; } this.layer = layer; movin = layer.movin; Transform parent = layer.transform; /* FIRST SHAPE PROPS */ points = (BodyPoint[])content.paths[0].points.Clone(); motionSet = content.paths[0].animSets; closed = content.paths[0].closed; /* ANIM SETUP */ MotionSetup(ref animated, ref motion, motionSet); MotionSetup(ref strokeColorAnimated, ref mstrokec, content.strokeColorSets); MotionSetup(ref fillColorAnimated, ref mfillc, content.fillColorSets); /* GAMEOBJECT, MESH, MATERIAL */ transform = new RectTransform(); transform.SetParent(parent, false); transform.localPosition = -layer.content.anchorPoint; /* SETUP VECTOR */ Color stClr = (content.strokeColor == null) ? new Color(1, 1, 1) : new Color(content.strokeColor[0], content.strokeColor[1], content.strokeColor[2]); Color flClr = (content.fillColor == null) ? new Color(1, 1, 1) : new Color(content.fillColor[0], content.fillColor[1], content.fillColor[2]); currentStrokeColor = new Vector3(stClr.r, stClr.g, stClr.b); currentFillColor = new Vector3(flClr.r, flClr.g, flClr.b); fill = content.fillHidden || content.fillColor == null ? null : new SolidFill() { Color = flClr }; stroke = content.strokeHidden || content.strokeColor == null ? null : new Stroke() { Color = stClr, HalfThickness = content.strokeWidth * movin.strokeWidth }; props = new PathProperties() { Stroke = stroke }; shape = new Shape() { Fill = fill, PathProps = props, FillTransform = Matrix3.I() }; UpdateMesh(); // ADDITIONAL SHAPE PATHS slaves = new MovinShapeSlave[content.paths.Length - 1]; for (int i = 1; i <= slaves.Length; i++) { slaves[i - 1] = new MovinShapeSlave(this, content.paths[i], movin.strokeWidth); } }