コード例 #1
0
 static void CopyMaskData(UnmaskedView.MaskData maskData, Dictionary <GUIViewProxy, MaskViewData> viewsAndResources)
 {
     viewsAndResources.Clear();
     foreach (var unmaskedView in maskData.m_MaskData)
     {
         if (unmaskedView.Key == null)
         {
             continue;
         }
         var maskViewData    = unmaskedView.Value;
         var unmaskedRegions = maskViewData.rects == null ? new List <Rect>(1) : maskViewData.rects.ToList();
         if (unmaskedRegions.Count == 0)
         {
             unmaskedRegions.Add(new Rect(0f, 0f, unmaskedView.Key.Position.width, unmaskedView.Key.Position.height));
         }
         viewsAndResources[unmaskedView.Key] = new MaskViewData()
         {
             maskType = maskViewData.maskType, rects = unmaskedRegions
         };
     }
 }
コード例 #2
0
        /// <summary>
        /// Applies masking.
        /// </summary>
        /// <param name="unmaskedViewsAndRegionsMaskData"></param>
        /// <param name="maskColor"></param>
        /// <param name="highlightedRegionsMaskData"></param>
        /// <param name="highlightColor"></param>
        /// <param name="blockedInteractionsColor"></param>
        /// <param name="highlightThickness"></param>
        public static void Mask(
            UnmaskedView.MaskData unmaskedViewsAndRegionsMaskData, Color maskColor,
            UnmaskedView.MaskData highlightedRegionsMaskData, Color highlightColor, Color blockedInteractionsColor, float highlightThickness
            )
        {
            Unmask();

            CopyMaskData(unmaskedViewsAndRegionsMaskData, s_UnmaskedViews);
            CopyMaskData(highlightedRegionsMaskData, s_HighlightedViews);

            List <GUIViewProxy> views = new List <GUIViewProxy>();

            GUIViewDebuggerHelperProxy.GetViews(views);

            foreach (var view in views)
            {
                if (!view.IsValid)
                {
                    continue;
                }

                MaskViewData maskViewData;

                var viewRect = new Rect(0, 0, view.Position.width, view.Position.height);

                // mask everything except the unmasked view rects
                if (s_UnmaskedViews.TryGetValue(view, out maskViewData))
                {
                    // Beginning from 2021.2 the layout of floating/undocked EditorWindows has changed a bit and now contains
                    // an offset caused by the tab area which we need to take into account.
                    EditorWindow parentWindow = null;
                    if (maskViewData.EditorWindowType != null)
                    {
                        parentWindow = FindOpenEditorWindowInstance(maskViewData.EditorWindowType);
                    }

                    List <Rect> rects       = maskViewData.rects;
                    var         maskedRects = GetNegativeSpaceRects(viewRect, rects);
                    for (var i = 0; i < maskedRects.Count; ++i)
                    {
                        var rect = maskedRects[i];
                        if (parentWindow != null && !parentWindow.IsDocked())
                        {
                            // In theory we could have an X offset also but it seems highgly unlikely.
                            rect.y -= parentWindow.rootVisualElement.layout.y;
                        }
                        var mask = new VisualElement();
                        mask.style.backgroundColor = maskColor;
                        mask.SetLayout(rect);
                        AddMaskToView(view, mask);
                        s_Masks.Add(mask);
                    }

                    if (maskViewData.maskType == MaskType.BlockInteractions)
                    {
                        foreach (var rect in rects)
                        {
                            var mask = new VisualElement();
                            mask.style.backgroundColor = blockedInteractionsColor;
                            mask.SetLayout(rect);
                            AddMaskToView(view, mask);
                            s_Masks.Add(mask);
                        }
                    }
                }
                else // mask the whole view
                {
                    var mask = new VisualElement();
                    mask.style.backgroundColor = maskColor;
                    mask.SetLayout(viewRect);
                    AddMaskToView(view, mask);
                    s_Masks.Add(mask);
                }

                if (s_HighlightedViews.TryGetValue(view, out maskViewData))
                {
                    var rects = maskViewData.rects;
                    // unclip highlight to apply as "outer stroke" if it is being applied to some control(s) in the view
                    var unclip       = rects.Count > 1 || rects[0] != viewRect;
                    var borderRadius = 5.0f;
                    foreach (var rect in rects)
                    {
                        var highlighter = new VisualElement();
#if UNITY_2019_3_OR_NEWER
                        highlighter.style.borderLeftColor   = highlightColor;
                        highlighter.style.borderRightColor  = highlightColor;
                        highlighter.style.borderTopColor    = highlightColor;
                        highlighter.style.borderBottomColor = highlightColor;
#else
                        highlighter.style.borderColor = highlightColor;
#endif
                        highlighter.style.borderLeftWidth   = highlightThickness;
                        highlighter.style.borderRightWidth  = highlightThickness;
                        highlighter.style.borderTopWidth    = highlightThickness;
                        highlighter.style.borderBottomWidth = highlightThickness;

                        highlighter.style.borderBottomLeftRadius  = borderRadius;
                        highlighter.style.borderTopLeftRadius     = borderRadius;
                        highlighter.style.borderBottomRightRadius = borderRadius;
                        highlighter.style.borderTopRightRadius    = borderRadius;

                        highlighter.pickingMode = PickingMode.Ignore;
                        var layout = rect;
                        if (unclip)
                        {
                            layout.xMin -= highlightThickness;
                            layout.xMax += highlightThickness;
                            layout.yMin -= highlightThickness;
                            layout.yMax += highlightThickness;
                        }
                        highlighter.SetLayout(layout);
                        UIElementsHelper.GetVisualTree(view).Add(highlighter);
                        s_Highlighters.Add(highlighter);
                    }
                }
            }

            s_LastHighlightTime = EditorApplication.timeSinceStartup;
        }
コード例 #3
0
        /// <summary>
        /// Applies masking.
        /// </summary>
        /// <param name="unmaskedViewsAndRegionsMaskData"></param>
        /// <param name="maskColor"></param>
        /// <param name="highlightedRegionsMaskData"></param>
        /// <param name="highlightColor"></param>
        /// <param name="blockedInteractionsColor"></param>
        /// <param name="highlightThickness"></param>
        public static void Mask(
            UnmaskedView.MaskData unmaskedViewsAndRegionsMaskData, Color maskColor,
            UnmaskedView.MaskData highlightedRegionsMaskData, Color highlightColor, Color blockedInteractionsColor, float highlightThickness
            )
        {
            Unmask();

            CopyMaskData(unmaskedViewsAndRegionsMaskData, s_UnmaskedViews);
            CopyMaskData(highlightedRegionsMaskData, s_HighlightedViews);

            List <GUIViewProxy> views = new List <GUIViewProxy>();

            GUIViewDebuggerHelperProxy.GetViews(views);

            foreach (var view in views)
            {
                if (!view.IsValid)
                {
                    continue;
                }

                MaskViewData maskViewData;

                var viewRect = new Rect(0, 0, view.Position.width, view.Position.height);

                // mask everything except the unmasked view rects
                if (s_UnmaskedViews.TryGetValue(view, out maskViewData))
                {
                    List <Rect> rects       = maskViewData.rects;
                    var         maskedRects = GetNegativeSpaceRects(viewRect, rects);
                    foreach (var rect in maskedRects)
                    {
                        var mask = new VisualElement();
                        mask.style.backgroundColor = maskColor;
                        mask.SetLayout(rect);
                        AddMaskToView(view, mask);
                        s_Masks.Add(mask);
                    }

                    if (maskViewData.maskType == MaskType.BlockInteractions)
                    {
                        foreach (var rect in rects)
                        {
                            var mask = new VisualElement();
                            mask.style.backgroundColor = blockedInteractionsColor;
                            mask.SetLayout(rect);
                            AddMaskToView(view, mask);
                            s_Masks.Add(mask);
                        }
                    }
                }
                // mask the whole view
                else
                {
                    var mask = new VisualElement();
                    mask.style.backgroundColor = maskColor;
                    mask.SetLayout(viewRect);
                    AddMaskToView(view, mask);
                    s_Masks.Add(mask);
                }

                if (s_HighlightedViews.TryGetValue(view, out maskViewData))
                {
                    var rects = maskViewData.rects;
                    // unclip highlight to apply as "outer stroke" if it is being applied to some control(s) in the view
                    var unclip       = rects.Count > 1 || rects[0] != viewRect;
                    var borderRadius = 5.0f;
                    foreach (var rect in rects)
                    {
                        var highlighter = new VisualElement();
#if UNITY_2019_3_OR_NEWER
                        highlighter.style.borderLeftColor   = highlightColor;
                        highlighter.style.borderRightColor  = highlightColor;
                        highlighter.style.borderTopColor    = highlightColor;
                        highlighter.style.borderBottomColor = highlightColor;
#else
                        highlighter.style.borderColor = highlightColor;
#endif
                        highlighter.style.borderLeftWidth   = highlightThickness;
                        highlighter.style.borderRightWidth  = highlightThickness;
                        highlighter.style.borderTopWidth    = highlightThickness;
                        highlighter.style.borderBottomWidth = highlightThickness;

                        highlighter.style.borderBottomLeftRadius  = borderRadius;
                        highlighter.style.borderTopLeftRadius     = borderRadius;
                        highlighter.style.borderBottomRightRadius = borderRadius;
                        highlighter.style.borderTopRightRadius    = borderRadius;

                        highlighter.pickingMode = PickingMode.Ignore;
                        var layout = rect;
                        if (unclip)
                        {
                            layout.xMin -= highlightThickness;
                            layout.xMax += highlightThickness;
                            layout.yMin -= highlightThickness;
                            layout.yMax += highlightThickness;
                        }
                        highlighter.SetLayout(layout);
                        UIElementsHelper.GetVisualTree(view).Add(highlighter);
                        s_Highlighters.Add(highlighter);
                    }
                }
            }

            s_LastHighlightTime = EditorApplication.timeSinceStartup;
        }