コード例 #1
0
        internal static void RunStartupCode(TutorialProjectSettings projectSettings)
        {
            if (projectSettings.InitialScene != null)
            {
                EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(projectSettings.InitialScene));
            }

            TutorialManager.WriteAssetsToTutorialDefaultsFolder();

            // Ensure Editor is in predictable state
            EditorPrefs.SetString("ComponentSearchString", string.Empty);
            Tools.current = Tool.Move;

            if (TutorialEditorUtils.FindAssets <TutorialContainer>().Any())
            {
                var existingWindow = EditorWindowUtils.FindOpenInstance <TutorialWindow>();
                if (existingWindow)
                {
                    existingWindow.Close();
                }
                ShowTutorialWindow();
            }

            // NOTE camera settings can be applied successfully only after potential layout changes
            if (projectSettings.InitialCameraSettings != null && projectSettings.InitialCameraSettings.Enabled)
            {
                projectSettings.InitialCameraSettings.Apply();
            }

            if (projectSettings.WelcomePage)
            {
                TutorialModalWindow.Show(projectSettings.WelcomePage);
            }
        }
コード例 #2
0
        // Providing functionality for some default behaviours of the welcome dialog.

        /// <summary>
        /// Closes the an open instance of TutorialModalWindow.
        /// </summary>
        public void CloseCurrentModalDialog()
        {
            var wnd = EditorWindowUtils.FindOpenInstance <TutorialModalWindow>();

            if (wnd)
            {
                wnd.Close();
            }
        }