コード例 #1
0
        public static void RegisterSystemIdChange(string srcSystemFullName, string dstSystemFullName)
        {
            var name = dstSystemFullName.Substring(dstSystemFullName.LastIndexOf(".", StringComparison.Ordinal) + 1);
            var type = new UTinySystem.Reference(UTinyId.Generate(dstSystemFullName), name);

            Register(UTinyId.Generate(srcSystemFullName), new SystemIdChange(type));
        }
コード例 #2
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        static UTinyUpdater()
        {
            // @TODO Move registration to an external class

            // Move into Math module
            RegisterTypeIdChange("UTiny.Core.Vector2f", "UTiny.Math.Vector2");
            RegisterTypeIdChange("UTiny.Core.Vector3f", "UTiny.Math.Vector3");
            RegisterTypeIdChange("UTiny.Core.Vector4f", "UTiny.Math.Vector4");
            RegisterTypeIdChange("UTiny.Core.Matrix3x3f", "UTiny.Math.Matrix3x3");
            RegisterTypeIdChange("UTiny.Core.Matrix4x4f", "UTiny.Math.Matrix4x4");
            RegisterTypeIdChange("UTiny.Core.Quaternionf", "UTiny.Math.Quaternion");
            RegisterTypeIdChange("UTiny.Core.Rectf", "UTiny.Math.Rect");
            RegisterTypeIdChange("UTiny.Core.RectInt", "UTiny.Math.RectInt");

            // moves into Core2D module
            RegisterTypeIdChange("UTiny.Core.DisplayOrientation", "UTiny.Core2D.DisplayOrientation");
            RegisterTypeIdChange("UTiny.Core.DisplayInfo", "UTiny.Core2D.DisplayInfo");
            RegisterTypeIdChange("UTiny.Core.MouseState", "UTiny.Core2D.MouseState");
            RegisterTypeIdChange("UTiny.Core.Camera2D", "UTiny.Core2D.Camera2D");
            RegisterTypeIdChange("UTiny.Core.Image2D", "UTiny.Core2D.Image2D");
            RegisterTypeIdChange("UTiny.Core.Sprite2D", "UTiny.Core2D.Sprite2D");
            RegisterTypeIdChange("UTiny.Core.Sprite2DRenderer", "UTiny.Core2D.Sprite2DRenderer");
            RegisterTypeIdChange("UTiny.Core.Transform", "UTiny.Core2D.Transform");

            // System renames
            RegisterSystemIdChange("UTiny.HTML.HTMLService.InputHandler", "UTiny.HTML.InputHandler");
            RegisterSystemIdChange("UTiny.HTML.HTMLService.Renderer", "UTiny.HTML.Renderer");

            // ColorRGBA is migrated to Color
            Register(UTinyId.Generate("UTiny.Core.ColorRGBA"), new ColorRGBAUpdater());
        }
コード例 #3
0
        /// <summary>
        /// Loads the utmodule at the given file path
        /// </summary>
        /// <param name="moduleFile">Relative path to the .utmodule file</param>
        public static void LoadModule(string moduleFile)
        {
            Assert.IsFalse(EditorApplication.isPlayingOrWillChangePlaymode);

            var context  = new UTinyContext();
            var registry = context.Registry;

            UTinyPersistence.LoadModule(moduleFile, registry);

            var module = registry.FindAllBySource(UTinyRegistry.DefaultSourceIdentifier).OfType <UTinyModule>().First();

            Assert.IsNotNull(module);

            module.Name = Path.GetFileNameWithoutExtension(moduleFile);

            SetupModule(registry, module);

            var project = registry.CreateProject(UTinyId.Generate(KWorkspaceProjectName), KWorkspaceProjectName);

            project.Module = (UTinyModule.Reference)module;

            var editorContext = new UTinyEditorContext((UTinyProject.Reference)project, EditorContextType.Module, context, UTinyEditorPrefs.LoadWorkspace(project.PersistenceId));

            LoadContext(editorContext, isChanged: false);
        }
コード例 #4
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        /// <summary>
        /// Creates and loads a new .utmodule
        /// @NOTE The module only exists in memory until Save() is called
        /// </summary>
        public static void NewModule()
        {
            var context  = new UTinyContext();
            var registry = context.Registry;

            UTinyPersistence.LoadAllModules(registry);

            // Create a `workspace` project to host the module for editing purposes
            var project = registry.CreateProject(UTinyId.Generate(KWorkspaceProjectName), KWorkspaceProjectName);

            // Create objects for the new module
            var module = registry.CreateModule(UTinyId.New(), "NewModule");

            // Setup initial state for the module
            module.Namespace = "module";

            SetupModule(registry, module);

            project.Module = (UTinyModule.Reference)module;

            var workspace = new UTinyEditorWorkspace();

            UTinyEditorPrefs.SaveWorkspace(workspace);

            var editorContext = new UTinyEditorContext((UTinyProject.Reference)project, EditorContextType.Module, context, workspace);

            LoadContext(editorContext, isChanged: true);
        }
コード例 #5
0
        /// <summary>
        /// Trys to loads the last saved temp file
        /// </summary>
        public static void LoadTemp()
        {
            Assert.IsFalse(EditorApplication.isPlayingOrWillChangePlaymode);

            if (!UTinyTemp.Exists())
            {
                return;
            }

            var context  = new UTinyContext();
            var registry = context.Registry;

            string persistenceId;

            if (!UTinyTemp.Accept(registry, out persistenceId))
            {
                LoadPersistenceId(persistenceId);
                return;
            }

            var project = registry.FindAllByType <UTinyProject>().FirstOrDefault();
            UTinyEditorContext editorContext = null;

            if (project != null)
            {
                SetupProject(registry, project);

                editorContext = new UTinyEditorContext((UTinyProject.Reference)project, EditorContextType.Project, context, UTinyEditorPrefs.LoadLastWorkspace());
            }
            else
            {
                var module = registry.FindAllBySource(UTinyRegistry.DefaultSourceIdentifier).OfType <UTinyModule>().First();

                SetupModule(registry, module);

                if (null != module)
                {
                    project        = registry.CreateProject(UTinyId.Generate(KWorkspaceProjectName), KWorkspaceProjectName);
                    project.Module = (UTinyModule.Reference)module;

                    editorContext = new UTinyEditorContext((UTinyProject.Reference)project, EditorContextType.Module, context, UTinyEditorPrefs.LoadLastWorkspace());
                }
            }

            Assert.IsNotNull(project);
            LoadContext(editorContext, true);
        }
コード例 #6
0
        static UTinyUpdater()
        {
            // @TODO Move registration to an external class

            // Move into Math module
            RegisterTypeIdChange("UTiny.Core.Vector2f", "UTiny.Math.Vector2");
            RegisterTypeIdChange("UTiny.Core.Vector3f", "UTiny.Math.Vector3");
            RegisterTypeIdChange("UTiny.Core.Vector4f", "UTiny.Math.Vector4");
            RegisterTypeIdChange("UTiny.Core.Matrix3x3f", "UTiny.Math.Matrix3x3");
            RegisterTypeIdChange("UTiny.Core.Matrix4x4f", "UTiny.Math.Matrix4x4");
            RegisterTypeIdChange("UTiny.Core.Quaternionf", "UTiny.Math.Quaternion");
            RegisterTypeIdChange("UTiny.Core.Rectf", "UTiny.Math.Rect");
            RegisterTypeIdChange("UTiny.Core.RectInt", "UTiny.Math.RectInt");

            // moves into Core2D module
            RegisterTypeIdChange("UTiny.Core.DisplayOrientation", "UTiny.Core2D.DisplayOrientation");
            RegisterTypeIdChange("UTiny.Core.DisplayInfo", "UTiny.Core2D.DisplayInfo");
            RegisterTypeIdChange("UTiny.Core.MouseState", "UTiny.Core2D.MouseState");
            RegisterTypeIdChange("UTiny.Core.Camera2D", "UTiny.Core2D.Camera2D");
            RegisterTypeIdChange("UTiny.Core.Image2D", "UTiny.Core2D.Image2D");
            RegisterTypeIdChange("UTiny.Core.Sprite2D", "UTiny.Core2D.Sprite2D");
            RegisterTypeIdChange("UTiny.Core.Sprite2DRenderer", "UTiny.Core2D.Sprite2DRenderer");
            RegisterTypeIdChange("UTiny.Core.Transform", "UTiny.Core2D.Transform");

            // Type renames
            RegisterTypeIdChange("UTiny.Core2D.Sprite2DRendererTiling", "UTiny.Core2D.Sprite2DRendererOptions");

            // System renames
            RegisterSystemIdChange("UTiny.HTML.HTMLService.InputHandler", "UTiny.HTML.InputHandler");
            RegisterSystemIdChange("UTiny.HTML.HTMLService.Renderer", "UTiny.HTML.Renderer");
            RegisterSystemIdChange("UTiny.Core2D.InputFence", "UTiny.Shared.InputFence");
            RegisterSystemIdChange("UTiny.Core2D.RenderingFence", "UTiny.Shared.RenderingFence");
            RegisterSystemIdChange("UTiny.Core2D.PlatformRenderingFence", "UTiny.Shared.PlatformRenderingFence");

            // ColorRGBA is migrated to Color
            Register(UTinyId.Generate("UTiny.Core.ColorRGBA"), new ColorRGBAUpdater());

            Register(new UTinyId(new Guid("e9c46111504a470885988383d2091dc2")), new CharToIntTypeUpdater());
        }