コード例 #1
0
        public void StartLoad(EntityManager man, Entity e, ref Image2D image, ref Image2DHTML imgHTML,
                              ref Image2DLoadFromFile fspec, ref Image2DHTMLLoading loading)
        {
            // if there was an image with that index, free it
            FreeNative(man, e, ref imgHTML);

            image.status           = ImageStatus.Loading;
            image.imagePixelHeight = 0;
            image.imagePixelWidth  = 0;

            string fnImage = "", fnMask = "";

            if (man.HasComponent <Image2DLoadFromFileGuids>(e))
            {
                var guids = man.GetComponentData <Image2DLoadFromFileGuids>(e);
                // TODO -- call an asset service to actually get some kind of stream from a guid
                if (guids.imageAsset.IsValid)
                {
                    fnImage = "Data/" + guids.imageAsset.ToString();
                }
                if (guids.maskAsset.IsValid)
                {
                    fnMask = "Data/" + guids.maskAsset.ToString();
                }
            }
            else
            {
                fnImage = man.GetBufferAsString <Image2DLoadFromFileImageFile>(e);
                fnMask  = man.GetBufferAsString <Image2DLoadFromFileMaskFile>(e);
            }

            imgHTML.imageIndex = ImageIOHTMLNativeCalls.JSLoadImage(fnImage, fnMask);
        }
コード例 #2
0
        public void FreeNative(EntityManager man, Entity e, ref Image2DHTML imgHTML)
        {
            if (!imgHTML.externalOwner && imgHTML.imageIndex > 0)
            {
                ImageIOHTMLNativeCalls.JSFreeImage(imgHTML.imageIndex);
#if ENABLE_DOTSPLAYER_PROFILER
                int w = 0, h = 0;
                unsafe
                {
                    ImageIOHTMLNativeCalls.JSGetImageInfo(imgHTML.imageIndex, ref w, ref h);
                }
                if (w != 0 && h != 0)
                {
                    ProfilerStats.AccumStats.memTextureCount.Accumulate(-1);
                    long bytes = -w * h * 4;
                    ProfilerStats.AccumStats.memTexture.Accumulate(bytes);
                    ProfilerStats.AccumStats.memReservedGFX.Accumulate(bytes);
                    ProfilerStats.AccumStats.memUsedGFX.Accumulate(bytes);

                    // WebGL image loading doesn't use our unsafeutility heap allocator so we need to track our own stats
                    ProfilerStats.AccumStats.memReservedExternal.Accumulate(bytes);
                    ProfilerStats.AccumStats.memUsedExternal.Accumulate(bytes);
                }
#endif
            }
            if (imgHTML.imageIndex > 0)
            {
                var s = "Free HTML image at ";
                s += imgHTML.imageIndex.ToString();
                Console.WriteLine(s);
            }
            imgHTML.imageIndex    = 0;
            imgHTML.externalOwner = false;
        }
コード例 #3
0
        public LoadResult CheckLoading(IntPtr wrapper, EntityManager man, Entity e, ref Image2D image, ref Image2DHTML imgHTML,
                                       ref Image2DLoadFromFile unused, ref Image2DHTMLLoading loading)
        {
            int r = ImageIOHTMLNativeCalls.JSCheckLoadImage(imgHTML.imageIndex);

            if (r == 0)
            {
                return(LoadResult.stillWorking);
            }

            var fnLog = man.GetBufferAsString <Image2DLoadFromFileImageFile>(e);

            if (man.HasComponent <Image2DLoadFromFileMaskFile>(e))
            {
                fnLog += " alpha=";
                fnLog += man.GetBufferAsString <Image2DLoadFromFileMaskFile>(e);
            }

            if (r == 2)
            {
                image.status           = ImageStatus.LoadError;
                image.imagePixelHeight = 0;
                image.imagePixelWidth  = 0;
                FreeNative(man, e, ref imgHTML);
                Debug.Log("Failed to load " + fnLog);
                return(LoadResult.failed);
            }

            int wi = 0;
            int hi = 0;
            int ai = 0;

            ImageIOHTMLNativeCalls.JSFinishLoadImage(imgHTML.imageIndex, ref wi, ref hi, ref ai);
            image.imagePixelHeight = hi;
            image.imagePixelWidth  = wi;
            image.status           = ImageStatus.Loaded;
            imgHTML.externalOwner  = false;
#if IO_ENABLE_TRACE
            var s = $"Loaded image: {fnLog} size: {wi}, {hi} ";
            if (ai != 0)
            {
                s += " (has alpha channel)";
            }
            s += $" idx: {imgHTML.imageIndex}";
            Debug.Log(s);
#endif
#if ENABLE_DOTSPLAYER_PROFILER
            ProfilerStats.AccumStats.memTextureCount.Accumulate(1);
            long bytes = image.imagePixelWidth * image.imagePixelHeight * 4;
            ProfilerStats.AccumStats.memTexture.Accumulate(bytes);
            ProfilerStats.AccumStats.memReservedGFX.Accumulate(bytes);
            ProfilerStats.AccumStats.memUsedGFX.Accumulate(bytes);

            // WebGL image loading doesn't use our unsafeutility heap allocator so we need to track our own stats
            ProfilerStats.AccumStats.memReservedExternal.Accumulate(bytes);
            ProfilerStats.AccumStats.memUsedExternal.Accumulate(bytes);
#endif

            return(LoadResult.success);
        }
コード例 #4
0
ファイル: Image2DIOHTML.cs プロジェクト: isaveu/SimpleUIDemo
        public LoadResult CheckLoading(IntPtr wrapper, EntityManager man, Entity e, ref Image2D image, ref Image2DHTML imgHTML,
                                       ref Image2DLoadFromFile unused, ref Image2DHTMLLoading loading)
        {
            int r = ImageIOHTMLNativeCalls.JSCheckLoadImage(imgHTML.imageIndex);

            if (r == 0)
            {
                return(LoadResult.stillWorking);
            }

            var fnLog = man.GetBufferAsString <Image2DLoadFromFileImageFile>(e);

            if (man.HasComponent <Image2DLoadFromFileMaskFile>(e))
            {
                fnLog += " alpha=";
                fnLog += man.GetBufferAsString <Image2DLoadFromFileMaskFile>(e);
            }

            if (r == 2)
            {
                image.status           = ImageStatus.LoadError;
                image.imagePixelHeight = 0;
                image.imagePixelWidth  = 0;
                FreeNative(man, e, ref imgHTML);
                Console.WriteLine("Failed to load " + fnLog);
                return(LoadResult.failed);
            }

            int wi = 0;
            int hi = 0;
            int ai = 0;

            ImageIOHTMLNativeCalls.JSFinishLoadImage(imgHTML.imageIndex, ref wi, ref hi, ref ai);
            image.imagePixelHeight = hi;
            image.imagePixelWidth  = wi;
            image.status           = ImageStatus.Loaded;
            imgHTML.externalOwner  = false;
#if DEBUG
            var s = $"Loaded image: {fnLog} size: {wi}, {hi} ";
            if (ai != 0)
            {
                s += " (has alpha channel)";
            }
            s += $" idx: {imgHTML.imageIndex}";
            Debug.Log(s);
#endif

            return(LoadResult.success);
        }
コード例 #5
0
ファイル: Image2DIOHTML.cs プロジェクト: isaveu/SimpleUIDemo
 public void FreeNative(EntityManager man, Entity e, ref Image2DHTML imgHTML)
 {
     if (!imgHTML.externalOwner && imgHTML.imageIndex > 0)
     {
         ImageIOHTMLNativeCalls.JSFreeImage(imgHTML.imageIndex);
     }
     if (imgHTML.imageIndex > 0)
     {
         var s = "Free HTML image at ";
         s += imgHTML.imageIndex.ToString();
         Console.WriteLine(s);
     }
     imgHTML.imageIndex    = 0;
     imgHTML.externalOwner = false;
 }
コード例 #6
0
 protected override void OnCreate()
 {
     base.OnCreate();
     c = new Image2DIOHTMLLoader();
     ImageIOHTMLNativeCalls.JSInitImageLoading();
 }