protected override void StopSource(Entity e) { if (EntityManager.HasComponent <AudioHTMLSource>(e)) { AudioHTMLSource audioNativeSource = EntityManager.GetComponentData <AudioHTMLSource>(e); if (audioNativeSource.sourceID > 0) { AudioHTMLNativeCalls.Stop(audioNativeSource.sourceID, true); } } }
protected override bool IsPlaying(Entity e) { if (EntityManager.HasComponent <AudioHTMLSource>(e)) { AudioHTMLSource audioHtmlSource = EntityManager.GetComponentData <AudioHTMLSource>(e); if (audioHtmlSource.sourceID > 0) { return(AudioHTMLNativeCalls.IsPlaying(audioHtmlSource.sourceID)); } } return(false); }
protected override bool PlaySource(Entity e) { var mgr = EntityManager; if (mgr.HasComponent <AudioSource>(e)) { AudioSource audioSource = mgr.GetComponentData <AudioSource>(e); if (mgr.HasComponent <AudioHTMLSource>(e)) { // If there is a native source and it is IsPlaying() then // can't play another, but we are done. (So return true.) // Note that IsPlaying() is synchronous (which is what we want) // as opposed to isPlaying which is async. AudioHTMLSource ans = mgr.GetComponentData <AudioHTMLSource>(e); if (AudioHTMLNativeCalls.IsPlaying(ans.sourceID)) { return(true); } } Entity clipEntity = audioSource.clip; if (mgr.HasComponent <AudioHTMLClip>(clipEntity)) { AudioHTMLClip clip = mgr.GetComponentData <AudioHTMLClip>(clipEntity); if (clip.clipID > 0) { if (!unlocked) { AudioHTMLNativeCalls.Unlock(); unlocked = AudioHTMLNativeCalls.IsUnlocked(); if (unlocked) { TinyEnvironment env = World.TinyEnvironment(); AudioConfig ac = env.GetConfigData <AudioConfig>(); ac.unlocked = unlocked; env.SetConfigData(ac); } } if (unlocked) { int sourceID = ++IDPool.sourceID; AudioHTMLNativeCalls.Play(clip.clipID, sourceID, audioSource.volume, audioSource.loop); AudioHTMLSource audioNativeSource = new AudioHTMLSource() { sourceID = sourceID }; // Need a native source as well. if (mgr.HasComponent <AudioHTMLSource>(e)) { mgr.SetComponentData(e, audioNativeSource); } else { PostUpdateCommands.AddComponent(e, audioNativeSource); } return(true); } } } } return(false); }