コード例 #1
0
        public void OnAfterDeserialize()
        {
            if (m_version < (int)SISPlayableAssetVersion.WATCHED_FILE_0_4)
            {
                if (null != m_imageFileNames && m_imageFileNames.Count > 0)
                {
                    m_imageFiles = WatchedFileInfo.CreateList(m_folder, m_imageFileNames);
                    m_imageFileNames.Clear();
                }

                //Use the folder defined in older version if set
                if (string.IsNullOrEmpty(m_folder) && !string.IsNullOrEmpty(Folder))
                {
                    m_folder = Folder;
                }
            }

            m_version = CUR_SIS_PLAYABLE_ASSET_VERSION;
        }
        public void OnAfterDeserialize()
        {
            if (null == m_editorConfig)
            {
                m_editorConfig = new RenderCachePlayableAssetEditorConfig();
            }


            if (m_version < (int)RenderCachePlayableAssetVersion.WATCHED_FILE_0_4)
            {
                if (null != m_imageFileNames && m_imageFileNames.Count > 0)
                {
                    m_imageFiles = WatchedFileInfo.CreateList(m_folder, m_imageFileNames);
                    m_imageFileNames.Clear();
                }
            }

            if (m_version < (int)RenderCachePlayableAssetVersion.CONFIG_0_7)
            {
                m_editorConfig.SetUpdateBGColor(m_updateBGColor);
            }

            m_version = CUR_RENDER_CACHE_PLAYABLE_ASSET_VERSION;
        }
コード例 #3
0
 private static int FileNameComparer(WatchedFileInfo x, WatchedFileInfo y)
 {
     return(string.Compare(x.GetName(), y.GetName(), StringComparison.InvariantCultureIgnoreCase));
 }
 internal List <WatchedFileInfo> FindImages(string path)
 {
     return(WatchedFileInfo.FindFiles(path, GetSupportedImageFilePatternsV()));
 }