//---------------------------------------------------------------------------------------------------------------------- //Calculate the used image index for the passed localTime internal int LocalTimeToImageIndex(TimelineClip clip, double localTime) { TimelineClipSISData timelineSISData = GetBoundTimelineClipSISData(); if (null != timelineSISData) { double scaledTimePerFrame = TimelineUtility.CalculateTimePerFrame(clip) * clip.timeScale; //Try to check if this frame is "dropped", so that we should use the image in the prev frame int playableFrameIndex = Mathf.RoundToInt((float)localTime / (float)scaledTimePerFrame); SISPlayableFrame playableFrame = timelineSISData.GetPlayableFrame(playableFrameIndex); while (playableFrameIndex > 0 && !playableFrame.IsUsed()) { --playableFrameIndex; playableFrame = timelineSISData.GetPlayableFrame(playableFrameIndex); localTime = playableFrameIndex * scaledTimePerFrame; } } double imageSequenceTime = LocalTimeToCurveTime(clip, localTime); int count = m_imageFiles.Count; //Can't round up, because if the time for the next frame hasn't been reached, then we should stick int index = Mathf.FloorToInt(count * (float)imageSequenceTime); index = Mathf.Clamp(index, 0, count - 1); return(index); }
//---------------------------------------------------------------------------------------------------------------------- //Resize PlayableFrames and used the previous values internal void RefreshPlayableFrames() { TimelineClip clipOwner = GetOwner(); //Clip doesn't have parent. Might be because the clip is being moved if (null == clipOwner.GetParentTrack()) { return; } int numIdealNumPlayableFrames = TimelineUtility.CalculateNumFrames(clipOwner); //Change the size of m_playableFrames and reinitialize if necessary int prevNumPlayableFrames = m_playableFrames.Count; if (numIdealNumPlayableFrames != prevNumPlayableFrames) { //Change the size of m_playableFrames and reinitialize if necessary List <bool> prevUsedFrames = new List <bool>(prevNumPlayableFrames); foreach (SISPlayableFrame frame in m_playableFrames) { prevUsedFrames.Add(null == frame || frame.IsUsed()); //if frame ==null, just regard as used. } UpdatePlayableFramesSize(numIdealNumPlayableFrames); //Reinitialize if (prevNumPlayableFrames > 0) { for (int i = 0; i < numIdealNumPlayableFrames; ++i) { int prevIndex = (int)(((float)(i) / numIdealNumPlayableFrames) * prevNumPlayableFrames); m_playableFrames[i].SetUsed(prevUsedFrames[prevIndex]); } } } //Refresh all markers double timePerFrame = TimelineUtility.CalculateTimePerFrame(clipOwner); int numPlayableFrames = m_playableFrames.Count; for (int i = 0; i < numPlayableFrames; ++i) { m_playableFrames[i].SetIndexAndLocalTime(i, i * timePerFrame); m_playableFrames[i].Refresh(m_frameMarkersVisibility); } }
//---------------------------------------------------------------------------------------------------------------------- //Calculate the used image index for the passed localTime internal int LocalTimeToImageIndex(TimelineClip clip, double localTime) { SISClipData clipData = GetBoundClipData(); if (null == clipData) { return(0); } { //drop disabled frames double scaledTimePerFrame = TimelineUtility.CalculateTimePerFrame(clip) * clip.timeScale; //Try to check if this frame is "dropped", so that we should use the image in the prev frame int playableFrameIndex = Mathf.RoundToInt((float)(localTime - clip.clipIn) / (float)scaledTimePerFrame); if (playableFrameIndex < 0) { return(0); } SISPlayableFrame playableFrame = clipData.GetPlayableFrame(playableFrameIndex); while (playableFrameIndex > 0 && !playableFrame.IsUsed()) { --playableFrameIndex; playableFrame = clipData.GetPlayableFrame(playableFrameIndex); localTime = playableFrameIndex * scaledTimePerFrame; } } AnimationCurve curve = clipData.GetAnimationCurve(); double imageSequenceTime = curve.Evaluate((float)localTime); int count = m_imageFiles.Count; //Can't round up, because if the time for the next frame hasn't been reached, then we should stick int index = Mathf.FloorToInt(count * (float)imageSequenceTime); index = Mathf.Clamp(index, 0, count - 1); return(index); }
//---------------------------------------------------------------------------------------------------------------------- private void UpdatePlayableFramesSize(int reqPlayableFramesSize) { TimelineClip clipOwner = GetOwner(); Assert.IsNotNull(clipOwner); double timePerFrame = TimelineUtility.CalculateTimePerFrame(clipOwner); //Resize m_playableFrames if (m_playableFrames.Count < reqPlayableFramesSize) { int numNewPlayableFrames = (reqPlayableFramesSize - m_playableFrames.Count); List <SISPlayableFrame> newPlayableFrames = new List <SISPlayableFrame>(numNewPlayableFrames); for (int i = m_playableFrames.Count; i < reqPlayableFramesSize; ++i) { newPlayableFrames.Add(CreatePlayableFrame(this, i, timePerFrame)); } m_playableFrames.AddRange(newPlayableFrames); } if (m_playableFrames.Count > reqPlayableFramesSize) { int numLastPlayableFrames = m_playableFrames.Count; for (int i = reqPlayableFramesSize; i < numLastPlayableFrames; ++i) { SISPlayableFrame curFrame = m_playableFrames[i]; curFrame?.Destroy(); } m_playableFrames.RemoveRange(reqPlayableFramesSize, numLastPlayableFrames - reqPlayableFramesSize); } Assert.IsTrue(m_playableFrames.Count == reqPlayableFramesSize); for (int i = 0; i < reqPlayableFramesSize; ++i) { SISPlayableFrame curPlayableFrame = m_playableFrames[i]; Assert.IsNotNull(curPlayableFrame); m_playableFrames[i].SetIndexAndLocalTime(i, timePerFrame * i); } }