/// < summary > /// Remove child /// </ summary > public void RemoveChild(GameSimParametersTreeElement child) { if (Children.Contains(child)) { Children.Remove(child); child.Parent = null; } }
/// < summary > /// Add a child /// </ summary > public void AddChild(GameSimParametersTreeElement child) { if (child.Parent != null) { child.Parent.RemoveChild(child); } Children.Add(child); child.Parent = this; }
private void AddChildrenRecursive(GameSimParametersTreeElement element, TreeViewItem item, IList <TreeViewItem> rows) { foreach (var childElement in element.Children) { var childItem = CreateTreeViewItem(childElement); item.AddChild(childItem); rows.Add(childItem); if (childElement.Children.Count >= 1) { childItem.children = CreateChildListForCollapsedParent(); } } }
private GameSimParametersTreeviewItem CreateTreeViewItem(GameSimParametersTreeElement model) { return(new GameSimParametersTreeviewItem { id = model.Id, displayName = model.Name, Data = model }); }