void OnEnable()
        {
            _UnloadScenes = new NativeList <Hash128>(Allocator.Persistent);
            _LoadScenes   = new NativeList <Hash128>(Allocator.Persistent);
            var conn = new EditorPlayerConnection(EditorConnection.instance);

            SetConnection(conn);
        }
コード例 #2
0
        void OnEnable()
        {
            var conn = new EditorPlayerConnection(EditorConnection.instance);

            SetConnection(conn);
        }