コード例 #1
0
        private static void ImportLinkData(this UrdfLink urdfLink, Link link, Joint joint)
        {
            if (link.inertial == null && joint == null)
            {
                urdfLink.IsBaseLink = true;
            }
            urdfLink.gameObject.name = link.name;
            if (joint?.origin != null)
            {
                UrdfOrigin.ImportOriginData(urdfLink.transform, joint.origin);
            }

            if (link.inertial != null)
            {
                UrdfInertial.Create(urdfLink.gameObject, link.inertial);

                if (joint != null)
                {
                    UrdfJoint.Create(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
                }
            }
            else if (joint != null)
            {
                UrdfJoint.Create(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
            }
        }
コード例 #2
0
        public static void Create(GameObject linkObject, Link.Inertial inertial = null)
        {
            UrdfInertial urdfInertial = linkObject.AddComponent <UrdfInertial>();

#if UNITY_2020_1_OR_NEWER
            ArticulationBody robotLink = urdfInertial.GetComponent <ArticulationBody>();
#else
            Rigidbody robotLink = urdfInertial.GetComponent <Rigidbody>();
#endif
            if (inertial != null)
            {
                robotLink.mass = ((float)inertial.mass > 0)?((float)inertial.mass):minMass;
                if (inertial.origin != null)
                {
                    robotLink.centerOfMass = UrdfOrigin.GetPositionFromUrdf(inertial.origin);
                }
                else
                {
                    robotLink.centerOfMass = Vector3.zero;
                }
                urdfInertial.ImportInertiaData(inertial);

                urdfInertial.useUrdfData = true;
            }

            urdfInertial.displayInertiaGizmo = false;
        }
コード例 #3
0
        private void ImportInertiaData(Link.Inertial inertial)
        {
            Vector3 eigenvalues;

            Vector3[] eigenvectors;
            Matrix3x3 rotationMatrix = ToMatrix3x3(inertial.inertia);

            rotationMatrix.DiagonalizeRealSymmetric(out eigenvalues, out eigenvectors);
#if UNITY_2020_1_OR_NEWER
            ArticulationBody robotLink = GetComponent <ArticulationBody>();
#else
            Rigidbody robotLink = GetComponent <Rigidbody>();
#endif

            Vector3 inertiaEulerAngles;

            if (inertial.origin != null)
            {
                inertiaEulerAngles = UrdfOrigin.GetRotationFromUrdf(inertial.origin);
            }
            else
            {
                inertiaEulerAngles = new Vector3(0, 0, 0);
            }

            this.inertialAxisRotation.eulerAngles = inertiaEulerAngles;


            robotLink.inertiaTensor         = ToUnityInertiaTensor(FixMinInertia(eigenvalues));
            robotLink.inertiaTensorRotation = ToQuaternion(eigenvectors[0], eigenvectors[1], eigenvectors[2]).Ros2Unity() * this.inertialAxisRotation;

            this.centerOfMass          = robotLink.centerOfMass;
            this.inertiaTensor         = robotLink.inertiaTensor;
            this.inertiaTensorRotation = robotLink.inertiaTensorRotation;
        }
コード例 #4
0
        public static Link.Collision ExportCollisionData(this UrdfCollision urdfCollision)
        {
            UrdfGeometry.CheckForUrdfCompatibility(urdfCollision.transform, urdfCollision.geometryType);

            Link.Geometry geometry      = UrdfGeometry.ExportGeometryData(urdfCollision.geometryType, urdfCollision.transform, true);
            string        collisionName = urdfCollision.name == "unnamed" ? null : urdfCollision.name;

            return(new Link.Collision(geometry, collisionName, UrdfOrigin.ExportOriginData(urdfCollision.transform)));
        }
コード例 #5
0
 public static Joint ExportDefaultJoint(Transform transform)
 {
     return(new Joint(
                transform.parent.name + "_" + transform.name + "_joint",
                JointTypes.Fixed.ToString().ToLower(),
                transform.parent.name,
                transform.name,
                UrdfOrigin.ExportOriginData(transform)));
 }
コード例 #6
0
        public static UrdfCollision Create(Transform parent, Link.Collision collision)
        {
            GameObject collisionObject = new GameObject("unnamed");

            collisionObject.transform.SetParentAndAlign(parent);
            UrdfCollision urdfCollision = collisionObject.AddComponent <UrdfCollision>();

            urdfCollision.geometryType = UrdfGeometry.GetGeometryType(collision.geometry);
            UrdfGeometryCollision.Create(collisionObject.transform, urdfCollision.geometryType, collision.geometry);
            UrdfOrigin.ImportOriginData(collisionObject.transform, collision.origin);
            return(urdfCollision);
        }
        public static void Create(Transform parent, Link.Visual visual)
        {
            GameObject visualObject = new GameObject(visual.name ?? "unnamed");

            visualObject.transform.SetParentAndAlign(parent);
            UrdfVisual urdfVisual = visualObject.AddComponent <UrdfVisual>();

            urdfVisual.geometryType = UrdfGeometry.GetGeometryType(visual.geometry);
            UrdfGeometryVisual.Create(visualObject.transform, urdfVisual.geometryType, visual.geometry);

            UrdfMaterial.SetUrdfMaterial(visualObject, visual.material);
            UrdfOrigin.ImportOriginData(visualObject.transform, visual.origin);
        }
        public static Link.Visual ExportVisualData(this UrdfVisual urdfVisual)
        {
            UrdfGeometry.CheckForUrdfCompatibility(urdfVisual.transform, urdfVisual.geometryType);

            Link.Geometry geometry = UrdfGeometry.ExportGeometryData(urdfVisual.geometryType, urdfVisual.transform);

            Link.Visual.Material material = null;
            if ((geometry.mesh != null))
            {
                material = UrdfMaterial.ExportMaterialData(urdfVisual.GetComponentInChildren <MeshRenderer>().sharedMaterial);
            }
            string visualName = urdfVisual.name == "unnamed" ? null : urdfVisual.name;

            return(new Link.Visual(geometry, visualName, UrdfOrigin.ExportOriginData(urdfVisual.transform), material));
        }
コード例 #9
0
        public Joint ExportJointData()
        {
#if UNITY_2020_1_OR_NEWER
            unityJoint = GetComponent <UnityEngine.ArticulationBody>();
#else
            unityJoint = GetComponent <UnityEngine.Joint>();
#endif
            CheckForUrdfCompatibility();

            //Data common to all joints
            Joint joint = new Joint(
                jointName,
                JointType.ToString().ToLower(),
                gameObject.transform.parent.name,
                gameObject.name,
                UrdfOrigin.ExportOriginData(transform));

            joint.limit = ExportLimitData();
            return(ExportSpecificJointData(joint));
        }