Quaternion ICoordinateSpace.ConvertToRUF(Quaternion q) => FRD.ConvertToRUF(q);
Vector3 ICoordinateSpace.ConvertAngularVelocityToRUF(Vector3 angularVelocity) => FRD.ConvertAngularVelocityToRUF(angularVelocity);
Vector3 ICoordinateSpace.ConvertToRUF(Vector3 v) => FRD.ConvertToRUF(v);