public void Reset(int numStaticBodies, int numDynamicBodies) { SetCapacity(numStaticBodies + numDynamicBodies); Broadphase.Reset(numStaticBodies, numDynamicBodies); }
public void Reset(int numStaticBodies, int numDynamicBodies) { SetCapacity(numStaticBodies + numDynamicBodies); Broadphase.Reset(numStaticBodies, numDynamicBodies); EntityBodyIndexMap.Clear(); }