public void UdpC_ReconnectAndResend_ShouldReconnectAndResend() { using (var server = new UdpNetworkDriver(new NetworkDataStreamParameter { })) using (var client = new UdpNetworkDriver(new NetworkDataStreamParameter { })) { ushort serverPort = 50007; server.Bind(NetworkEndPoint.Parse(IPAddress.Loopback.ToString(), serverPort)); client.Bind(NetworkEndPoint.Parse(IPAddress.Loopback.ToString(), 0)); server.Listen(); NetworkConnection serverConnection, clientConnection; int maxIterations = 100; var id = client.Connect(NetworkEndPoint.Parse(IPAddress.Loopback.ToString(), serverPort)); ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); client.Disconnect(id); server.ScheduleUpdate().Complete(); var data = new byte[1472]; var size = 1472; NetworkConnection from; Assert.AreEqual(ExperimentalEventType.Disconnect, PollEvent(ExperimentalEventType.Disconnect, maxIterations, server, ref data, out size, out from)); id = client.Connect(NetworkEndPoint.Parse(IPAddress.Loopback.ToString(), serverPort)); ConnectTogether(server, client, maxIterations, out serverConnection, out clientConnection); var message = new byte[] { (byte)'m', (byte)'e', (byte)'s', (byte)'s', (byte)'a', (byte)'g', (byte)'e' }; SendReceive(client, server, clientConnection, serverConnection, message, maxIterations); } }
public void Update() { if (!m_Socket.Listening && !conn.IsCreated) { conn = m_Socket.Connect(NetworkEndPoint.Parse(IPAddress.Loopback.ToString(), (ushort)serverPort)); } else if (!m_Socket.Listening && dataCounter == 0 && !conn.IsCreated) { using (var message = new DataStreamWriter(7, Allocator.Persistent)) { message.Write((byte)'m'); message.Write((byte)'e'); message.Write((byte)'s'); message.Write((byte)'s'); message.Write((byte)'a'); message.Write((byte)'g'); message.Write((byte)'e'); m_Socket.Send(NetworkPipeline.Null, conn, message); } } else if (!m_Socket.Listening && conn.IsCreated && UnityEngine.Random.Range(0, 1000) < 10) { m_Socket.Disconnect(conn); conn = default(NetworkConnection); } NetworkConnection connection; DataStreamReader reader; var context = default(DataStreamReader.Context); var ev = m_Socket.PopEvent(out connection, out reader); if (ev == ExperimentalEventType.Empty) { return; } using (var writer = new DataStreamWriter(reader.Length, Allocator.Temp)) { unsafe { reader.ReadBytes(ref context, writer.GetUnsafePtr(), reader.Length); } switch (ev) { case ExperimentalEventType.Connect: connectCounter++; break; case ExperimentalEventType.Disconnect: conn = default(NetworkConnection); disconnectCounter++; break; case ExperimentalEventType.Data: dataCounter++; m_Socket.Send(NetworkPipeline.Null, connection, writer); break; } } }