コード例 #1
0
        public InboundBufferVec Send(NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
        {
            var simulator = new SimulatorUtility(m_SimulatorParams.MaxPacketCount, m_SimulatorParams.MaxPacketSize, m_SimulatorParams.PacketDelayMs);

            if (inboundBuffer.buffer1.Length + inboundBuffer.buffer2.Length > m_SimulatorParams.MaxPacketSize)
            {
                //UnityEngine.Debug.LogWarning("Incoming packet too large for internal storage buffer. Passing through. [buffer=" + (inboundBuffer.buffer1.Length+inboundBuffer.buffer2.Length) + " packet=" + param->MaxPacketSize + "]");
                return(inboundBuffer);
            }

            var timestamp = ctx.timestamp;

            // Packet always delayed atm
            bool delayPacket = true;

            // Inbound buffer is empty if this is a resumed receive
            if (delayPacket && inboundBuffer.buffer1.Length > 0)
            {
                if (!simulator.DelayPacket(ref ctx, inboundBuffer, ref needsUpdate, timestamp))
                {
                    return(inboundBuffer);
                }
            }

            NativeSlice <byte> returnPacket = default(NativeSlice <byte>);

            if (simulator.GetDelayedPacket(ref ctx, ref returnPacket, ref needsResume, ref needsUpdate, timestamp))
            {
                inboundBuffer.buffer1 = returnPacket;
                inboundBuffer.buffer2 = default(NativeSlice <byte>);
                return(inboundBuffer);
            }

            return(default(InboundBufferVec));
        }
        private static void Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var sequenceId = (int *)ctx.internalProcessBuffer;

            ctx.header.WriteUShort((ushort)*sequenceId);
            *sequenceId = (ushort)(*sequenceId + 1);
        }
コード例 #3
0
        private static void Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            // Request an update to see if a queued packet needs to be resent later or if an ack packet should be sent
            requests = NetworkPipelineStage.Requests.Update;
            bool needsResume = false;

            var header   = new ReliableUtility.PacketHeader();
            var reliable = (ReliableUtility.Context *)ctx.internalProcessBuffer;

            needsResume = ReliableUtility.ReleaseOrResumePackets(ctx);
            if (needsResume)
            {
                requests |= NetworkPipelineStage.Requests.Resume;
            }

            if (inboundBuffer.bufferLength > 0)
            {
                reliable->LastSentTime = ctx.timestamp;

                ReliableUtility.Write(ctx, inboundBuffer, ref header);
                ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                if (reliable->Resume != ReliableUtility.NullEntry)
                {
                    requests |= NetworkPipelineStage.Requests.Resume;
                }

                reliable->PreviousTimestamp = ctx.timestamp;
                return;
            }

            if (reliable->Resume != ReliableUtility.NullEntry)
            {
                reliable->LastSentTime = ctx.timestamp;
                inboundBuffer          = ReliableUtility.ResumeSend(ctx, out header, ref needsResume);
                if (needsResume)
                {
                    requests |= NetworkPipelineStage.Requests.Resume;
                }
                ctx.header.Clear();
                ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                reliable->PreviousTimestamp = ctx.timestamp;
                return;
            }

            if (ReliableUtility.ShouldSendAck(ctx))
            {
                reliable->LastSentTime = ctx.timestamp;

                ReliableUtility.WriteAckPacket(ctx, ref header);
                ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                reliable->PreviousTimestamp = ctx.timestamp;

                // TODO: Sending dummy byte over since the pipeline won't send an empty payload (ignored on receive)
                inboundBuffer.bufferWithHeadersLength = inboundBuffer.headerPadding + 1;
                inboundBuffer.bufferWithHeaders       = (byte *)UnsafeUtility.Malloc(inboundBuffer.bufferWithHeadersLength, 8, Allocator.Temp);
                inboundBuffer.SetBufferFrombufferWithHeaders();
                return;
            }
            reliable->PreviousTimestamp = ctx.timestamp;
        }
        private static int Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var sequenceId = (int *)ctx.internalProcessBuffer;

            ctx.header.WriteUShort((ushort)*sequenceId);
            *sequenceId = (ushort)(*sequenceId + 1);
            return((int)Error.StatusCode.Success);
        }
コード例 #5
0
        public InboundBufferVec Send(NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
        {
            // Request an update to see if a queued packet needs to be resent later or if an ack packet should be sent
            needsUpdate = true;

            var header = new ReliableUtility.PacketHeader();

            unsafe
            {
                var reliable = (ReliableUtility.Context *)ctx.internalProcessBuffer.GetUnsafePtr();

                needsResume = ReliableUtility.ReleaseOrResumePackets(ctx);

                if (inboundBuffer.buffer1.Length > 0)
                {
                    reliable->LastSentTime = ctx.timestamp;

                    ReliableUtility.Write(ctx, inboundBuffer, ref header);
                    ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                    if (reliable->Resume != ReliableUtility.NullEntry)
                    {
                        needsResume = true;
                    }

                    reliable->PreviousTimestamp = ctx.timestamp;
                    return(inboundBuffer);
                }

                if (reliable->Resume != ReliableUtility.NullEntry)
                {
                    reliable->LastSentTime = ctx.timestamp;
                    var slice = ReliableUtility.ResumeSend(ctx, out header, ref needsResume);
                    ctx.header.Clear();
                    ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                    inboundBuffer.buffer1       = slice;
                    inboundBuffer.buffer2       = default(NativeSlice <byte>);
                    reliable->PreviousTimestamp = ctx.timestamp;
                    return(inboundBuffer);
                }

                if (ReliableUtility.ShouldSendAck(ctx))
                {
                    reliable->LastSentTime = ctx.timestamp;

                    ReliableUtility.WriteAckPacket(ctx, ref header);
                    ctx.header.WriteBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());
                    reliable->PreviousTimestamp = ctx.timestamp;

                    // TODO: Sending dummy byte over since the pipeline won't send an empty payload (ignored on receive)
                    inboundBuffer.buffer1 = new NativeSlice <byte>(ctx.internalProcessBuffer, 0, 1);
                    return(inboundBuffer);
                }
                reliable->PreviousTimestamp = ctx.timestamp;
                return(inboundBuffer);
            }
        }
コード例 #6
0
 public InboundBufferVec Send(NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
 {
     needsResume = false;
     unsafe
     {
         var sequenceId = (int *)ctx.internalProcessBuffer.GetUnsafePtr();
         ctx.header.Write((ushort)*sequenceId);
         *sequenceId = (ushort)(*sequenceId + 1);
     }
     return(inboundBuffer);
 }
コード例 #7
0
        public unsafe NativeSlice <byte> Receive(NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            var param     = (SimulatorUtility.Context *)ctx.internalSharedProcessBuffer.GetUnsafePtr();
            var simulator = new SimulatorUtility(m_SimulatorParams.MaxPacketCount, m_SimulatorParams.MaxPacketSize, m_SimulatorParams.PacketDelayMs);

            if (inboundBuffer.Length > m_SimulatorParams.MaxPacketSize)
            {
                //UnityEngine.Debug.LogWarning("Incoming packet too large for internal storage buffer. Passing through. [buffer=" + inboundBuffer.Length + " packet=" + param->MaxPacketSize + "]");
                // TODO: Add error code for this
                return(inboundBuffer);
            }

            var timestamp = ctx.timestamp;

            if (inboundBuffer.Length > 0)
            {
                param->PacketCount++;
            }

            bool delayPacket = param->PacketDelayMs > 0;

            // Inbound buffer is empty if this is a resumed receive
            if (delayPacket && inboundBuffer.Length > 0)
            {
                var bufferVec = default(InboundBufferVec);
                bufferVec.buffer1 = inboundBuffer;
                if (!simulator.DelayPacket(ref ctx, bufferVec, ref needsUpdate, timestamp))
                {
                    return(inboundBuffer);
                }
            }

            if (simulator.ShouldDropPacket(param, m_SimulatorParams, timestamp))
            {
                param->PacketDropCount++;
                return(new NativeSlice <byte>());
            }

            NativeSlice <byte> returnPacket = default(NativeSlice <byte>);

            if (simulator.GetDelayedPacket(ref ctx, ref returnPacket, ref needsResume, ref needsUpdate, timestamp))
            {
                return(returnPacket);
            }

            // Pass packet through, nothing was done with it. Or return empty buffer if no inbound buffer is here (then nothing is being resurrected)
            if (!delayPacket && inboundBuffer.Length > 0)
            {
                return(inboundBuffer);
            }
            return(new NativeSlice <byte>());
        }
コード例 #8
0
        private static void Receive(ref NetworkPipelineContext ctx, ref InboundRecvBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var context   = (SimulatorUtility.Context *)ctx.internalSharedProcessBuffer;
            var param     = *(SimulatorUtility.Parameters *)ctx.staticInstanceBuffer;
            var simulator = new SimulatorUtility(param.MaxPacketCount, param.MaxPacketSize, param.PacketDelayMs, param.PacketJitterMs);

            if (inboundBuffer.bufferLength > param.MaxPacketSize)
            {
                //UnityEngine.Debug.LogWarning("Incoming packet too large for internal storage buffer. Passing through. [buffer=" + inboundBuffer.Length + " packet=" + param->MaxPacketSize + "]");
                // TODO: Add error code for this
                return;
            }

            var timestamp = ctx.timestamp;

            // Inbound buffer is empty if this is a resumed receive
            if (inboundBuffer.bufferLength > 0)
            {
                context->PacketCount++;

                if (simulator.ShouldDropPacket(context, param, timestamp))
                {
                    context->PacketDropCount++;
                    inboundBuffer = default;
                    return;
                }

                var bufferVec = default(InboundSendBuffer);
                bufferVec.bufferWithHeaders       = inboundBuffer.buffer;
                bufferVec.bufferWithHeadersLength = inboundBuffer.bufferLength;
                bufferVec.buffer        = inboundBuffer.buffer;
                bufferVec.bufferLength  = inboundBuffer.bufferLength;
                bufferVec.headerPadding = 0;
                if (context->PacketDelayMs == 0 ||
                    !simulator.DelayPacket(ref ctx, bufferVec, ref requests, timestamp))
                {
                    return;
                }
            }

            InboundSendBuffer returnPacket = default;

            if (simulator.GetDelayedPacket(ref ctx, ref returnPacket, ref requests, timestamp))
            {
                inboundBuffer.buffer       = returnPacket.bufferWithHeaders;
                inboundBuffer.bufferLength = returnPacket.bufferWithHeadersLength;
                return;
            }

            inboundBuffer = default;
        }
コード例 #9
0
        private static int Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var context = (SimulatorUtility.Context *)ctx.internalSharedProcessBuffer;
            var param   = *(SimulatorUtility.Parameters *)ctx.staticInstanceBuffer;

            var simulator = new SimulatorUtility(param.MaxPacketCount, param.MaxPacketSize, param.PacketDelayMs, param.PacketJitterMs);

            if (inboundBuffer.headerPadding + inboundBuffer.bufferLength > param.MaxPacketSize)
            {
                //UnityEngine.Debug.LogWarning("Incoming packet too large for internal storage buffer. Passing through. [buffer=" + (inboundBuffer.headerPadding+inboundBuffer.buffer.Length) + " packet=" + param.MaxPacketSize + "]");
                return((int)Error.StatusCode.NetworkPacketOverflow);
            }

            var timestamp = ctx.timestamp;

            if (inboundBuffer.bufferLength > 0)
            {
                context->PacketCount++;

                if (simulator.ShouldDropPacket(context, param, timestamp))
                {
                    context->PacketDropCount++;
                    inboundBuffer = default;
                    return((int)Error.StatusCode.Success);
                }

                if (context->FuzzFactor > 0)
                {
                    simulator.FuzzPacket(context, ref inboundBuffer);
                }

                if (context->PacketDelayMs == 0 ||
                    !simulator.DelayPacket(ref ctx, inboundBuffer, ref requests, timestamp))
                {
                    return((int)Error.StatusCode.Success);
                }
            }

            InboundSendBuffer returnPacket = default;

            if (simulator.GetDelayedPacket(ref ctx, ref returnPacket, ref requests, timestamp))
            {
                inboundBuffer = returnPacket;
                return((int)Error.StatusCode.Success);
            }
            inboundBuffer = default;
            return((int)Error.StatusCode.Success);
        }
コード例 #10
0
        public NativeSlice <byte> Receive(NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            needsResume = false;
            var reader  = new DataStreamReader(inboundBuffer);
            var context = default(DataStreamReader.Context);

            unsafe
            {
                var    oldSequenceId = (int *)ctx.internalProcessBuffer.GetUnsafePtr();
                ushort sequenceId    = reader.ReadUShort(ref context);

                if (SequenceHelpers.GreaterThan16(sequenceId, (ushort)*oldSequenceId))
                {
                    *oldSequenceId = sequenceId;
                    // Skip over the part of the buffer which contains the header
                    return(inboundBuffer.Slice(sizeof(ushort)));
                }
            }
            return(default(NativeSlice <byte>));
        }
コード例 #11
0
        public InboundBufferVec InvokeSend(int pipelineStageId, NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
        {
            switch (pipelineStageId)
            {
            case 0:
                return(m_SimulatorPipelineStage.Send(ctx, inboundBuffer, ref needsResume, ref needsUpdate));

            case 1:
                return(m_SimulatorPipelineStageInSend.Send(ctx, inboundBuffer, ref needsResume, ref needsUpdate));

            case 2:
                return(m_NullPipelineStage.Send(ctx, inboundBuffer, ref needsResume, ref needsUpdate));

            case 3:
                return(m_UnreliableSequencedPipelineStage.Send(ctx, inboundBuffer, ref needsResume, ref needsUpdate));

            case 4:
                return(m_ReliableSequencedPipelineStage.Send(ctx, inboundBuffer, ref needsResume, ref needsUpdate));
            }
            return(inboundBuffer);
        }
        private static void Receive(ref NetworkPipelineContext ctx, ref InboundRecvBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var inboundArray = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(inboundBuffer.buffer, inboundBuffer.bufferLength, Allocator.Invalid);

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            var safetyHandle = AtomicSafetyHandle.GetTempMemoryHandle();
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref inboundArray, safetyHandle);
#endif
            var    reader        = new DataStreamReader(inboundArray);
            var    oldSequenceId = (int *)ctx.internalProcessBuffer;
            ushort sequenceId    = reader.ReadUShort();

            if (SequenceHelpers.GreaterThan16(sequenceId, (ushort)*oldSequenceId))
            {
                *oldSequenceId = sequenceId;
                // Skip over the part of the buffer which contains the header
                inboundBuffer = inboundBuffer.Slice(sizeof(ushort));
                return;
            }
            inboundBuffer = default;
        }
コード例 #13
0
        public NativeSlice <byte> InvokeReceive(int pipelineStageId, NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            switch (pipelineStageId)
            {
            case 0:
                return(m_SimulatorPipelineStage.Receive(ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate));

            case 1:
                return(m_SimulatorPipelineStageInSend.Receive(ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate));

            case 2:
                return(m_NullPipelineStage.Receive(ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate));

            case 3:
                return(m_UnreliableSequencedPipelineStage.Receive(ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate));

            case 4:
                return(m_ReliableSequencedPipelineStage.Receive(ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate));
            }
            return(inboundBuffer);
        }
コード例 #14
0
        public unsafe NativeSlice <byte> Receive(NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            var param     = (SimulatorUtility.Context *)ctx.internalSharedProcessBuffer.GetUnsafePtr();
            var simulator = new SimulatorUtility(m_SimulatorParams.MaxPacketCount, m_SimulatorParams.MaxPacketSize, m_SimulatorParams.PacketDelayMs, m_SimulatorParams.PacketJitterMs);

            if (inboundBuffer.Length > m_SimulatorParams.MaxPacketSize)
            {
                //UnityEngine.Debug.LogWarning("Incoming packet too large for internal storage buffer. Passing through. [buffer=" + inboundBuffer.Length + " packet=" + param->MaxPacketSize + "]");
                // TODO: Add error code for this
                return(inboundBuffer);
            }

            var timestamp = ctx.timestamp;

            // Inbound buffer is empty if this is a resumed receive
            if (inboundBuffer.Length > 0)
            {
                param->PacketCount++;

                if (simulator.ShouldDropPacket(param, m_SimulatorParams, timestamp))
                {
                    param->PacketDropCount++;
                    return(default);
        private static void Receive(ref NetworkPipelineContext ctx, ref InboundRecvBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            // Request a send update to see if a queued packet needs to be resent later or if an ack packet should be sent
            requests = NetworkPipelineStage.Requests.SendUpdate;
            bool needsResume = false;

            var header = default(ReliableUtility.PacketHeader);
            var slice  = default(InboundRecvBuffer);

            ReliableUtility.Context *      reliable = (ReliableUtility.Context *)ctx.internalProcessBuffer;
            ReliableUtility.SharedContext *shared   = (ReliableUtility.SharedContext *)ctx.internalSharedProcessBuffer;
            shared->errorCode = 0;
            if (reliable->Resume == ReliableUtility.NullEntry)
            {
                if (inboundBuffer.bufferLength <= 0)
                {
                    inboundBuffer = slice;
                    return;
                }
                var inboundArray = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(inboundBuffer.buffer, inboundBuffer.bufferLength, Allocator.Invalid);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                var safetyHandle = AtomicSafetyHandle.GetTempMemoryHandle();
                NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref inboundArray, safetyHandle);
#endif
                var reader = new DataStreamReader(inboundArray);
                reader.ReadBytes((byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());

                if (header.Type == (ushort)ReliableUtility.PacketType.Ack)
                {
                    ReliableUtility.ReadAckPacket(ctx, header);
                    inboundBuffer = default;
                    return;
                }

                var result = ReliableUtility.Read(ctx, header);

                if (result >= 0)
                {
                    var nextExpectedSequenceId = (ushort)(reliable->Delivered + 1);
                    if (result == nextExpectedSequenceId)
                    {
                        reliable->Delivered = result;
                        slice = inboundBuffer.Slice(UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());

                        if (needsResume = SequenceHelpers.GreaterThan16((ushort)shared->ReceivedPackets.Sequence,
                                                                        (ushort)result))
                        {
                            reliable->Resume = (ushort)(result + 1);
                        }
                    }
                    else
                    {
                        ReliableUtility.SetPacket(ctx.internalProcessBuffer, result, inboundBuffer.Slice(UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>()));
                        slice = ReliableUtility.ResumeReceive(ctx, reliable->Delivered + 1, ref needsResume);
                    }
                }
            }
            else
            {
                slice = ReliableUtility.ResumeReceive(ctx, reliable->Resume, ref needsResume);
            }
            if (needsResume)
            {
                requests |= NetworkPipelineStage.Requests.Resume;
            }
            inboundBuffer = slice;
        }
コード例 #16
0
        private static int Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var fragContext = (FragContext *)ctx.internalProcessBuffer;
            var dataBuffer  = ctx.internalProcessBuffer + sizeof(FragContext);
            var param       = (FragmentationUtility.Parameters *)ctx.staticInstanceBuffer;

            FragFlags flags          = FragFlags.First;
            int       headerCapacity = ctx.header.Capacity;

            var systemHeaderCapacity      = sizeof(UdpCHeader) + 1 + 2;                     // Extra byte is for pipeline id, two bytes for footer
            var maxBlockLength            = NetworkParameterConstants.MTU - systemHeaderCapacity - inboundBuffer.headerPadding;
            var maxBlockLengthFirstPacket = maxBlockLength - ctx.accumulatedHeaderCapacity; // The first packet has the headers for all pipeline stages before this one

            if (fragContext->endIndex > fragContext->startIndex)
            {
                var isResume = 0 == inboundBuffer.bufferLength;
                if (!isResume)
                {
                    throw new InvalidOperationException("Internal error: we encountered data in the fragmentation buffer, but this is not a resume call.");
                }

                // We have data left over from a previous call
                flags &= ~FragFlags.First;
                var blockLength = fragContext->endIndex - fragContext->startIndex;
                if (blockLength > maxBlockLength)
                {
                    blockLength = maxBlockLength;
                }
                var blockStart = dataBuffer + fragContext->startIndex;
                inboundBuffer.buffer                  = blockStart;
                inboundBuffer.bufferWithHeaders       = blockStart - inboundBuffer.headerPadding;
                inboundBuffer.bufferLength            = blockLength;
                inboundBuffer.bufferWithHeadersLength = blockLength + inboundBuffer.headerPadding;
                fragContext->startIndex              += blockLength;
            }
            else if (inboundBuffer.bufferLength > maxBlockLengthFirstPacket)
            {
                var payloadCapacity = param->PayloadCapacity;
                var excessLength    = inboundBuffer.bufferLength - maxBlockLengthFirstPacket;
                var excessStart     = inboundBuffer.buffer + maxBlockLengthFirstPacket;
                if (excessLength + inboundBuffer.headerPadding > payloadCapacity)
                {
                    throw new InvalidOperationException($"Fragmentation capacity exceeded. Capacity:{payloadCapacity} Payload:{excessLength + inboundBuffer.headerPadding}");
                }
                UnsafeUtility.MemCpy(dataBuffer + inboundBuffer.headerPadding, excessStart, excessLength);
                fragContext->startIndex = inboundBuffer.headerPadding; // Leaving room for header
                fragContext->endIndex   = excessLength + inboundBuffer.headerPadding;
                inboundBuffer.bufferWithHeadersLength -= excessLength;
                inboundBuffer.bufferLength            -= excessLength;
            }

            if (fragContext->endIndex > fragContext->startIndex)
            {
                requests |= NetworkPipelineStage.Requests.Resume;
            }
            else
            {
                flags |= FragFlags.Last;
            }

            var sequence = fragContext->sequence++;

            var combined = (sequence & (int)FragFlags.SeqMask) | (int)flags;    // lower 14 bits sequence, top 2 bits flags

            ctx.header.WriteShort((short)combined);

#if FRAGMENTATION_DEBUG
            // For debugging - this allows WireShark to identify fragmentation packets
            ctx.header.WriteByte((byte)'@');
            ctx.header.WriteByte((byte)'@');
            ctx.header.WriteByte((byte)'@');
            ctx.header.WriteByte((byte)'@');
#endif
            return((int)Error.StatusCode.Success);
        }
コード例 #17
0
 public InboundBufferVec Send(NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
 {
     return(inboundBuffer);
 }
コード例 #18
0
 public NativeSlice <byte> Receive(NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
 {
     return(new NativeSlice <byte>(inboundBuffer, 0, inboundBuffer.Length));
 }
コード例 #19
0
            internal unsafe int ProcessPipelineSend(NetworkDriver.Concurrent driver, int startStage, NetworkPipeline pipeline, NetworkConnection connection,
                                                    NetworkInterfaceSendHandle sendHandle, int headerSize, NativeList <UpdatePipeline> currentUpdates)
            {
                int retval = sendHandle.size;
                NetworkPipelineContext ctx = default(NetworkPipelineContext);

                ctx.timestamp = m_timestamp[0];
                var p            = m_Pipelines[pipeline.Id - 1];
                var connectionId = connection.m_NetworkId;

                var resumeQ      = new NativeList <int>(16, Allocator.Temp);
                int resumeQStart = 0;

#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (headerSize != p.headerCapacity + UnsafeUtility.SizeOf <UdpCHeader>() + 1 && sendHandle.data != IntPtr.Zero)
                {
                    throw new InvalidOperationException("Invalid header size.");
                }
#endif
                var inboundBuffer = default(InboundSendBuffer);
                if (sendHandle.data != IntPtr.Zero)
                {
                    inboundBuffer.bufferWithHeaders       = (byte *)sendHandle.data + UnsafeUtility.SizeOf <UdpCHeader>() + 1;
                    inboundBuffer.bufferWithHeadersLength = sendHandle.size - UnsafeUtility.SizeOf <UdpCHeader>() - 1;
                    inboundBuffer.buffer       = inboundBuffer.bufferWithHeaders + p.headerCapacity;
                    inboundBuffer.bufferLength = inboundBuffer.bufferWithHeadersLength - p.headerCapacity;
                }

                while (true)
                {
                    headerSize = p.headerCapacity;

                    int internalBufferOffset       = p.sendBufferOffset + sizePerConnection[SendSizeOffset] * connectionId;
                    int internalSharedBufferOffset = p.sharedBufferOffset + sizePerConnection[SharedSizeOffset] * connectionId;

                    bool needsUpdate = false;
                    // If this is not the first stage we need to fast forward the buffer offset to the correct place
                    if (startStage > 0)
                    {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                        if (inboundBuffer.bufferWithHeadersLength > 0)
                        {
                            throw new InvalidOperationException("Can't start from a stage with a buffer");
                        }
#endif
                        for (int i = 0; i < startStage; ++i)
                        {
                            internalBufferOffset       += (m_StageCollection[m_StageList[p.FirstStageIndex + i]].SendCapacity + AlignmentMinusOne) & (~AlignmentMinusOne);
                            internalSharedBufferOffset += (m_StageCollection[m_StageList[p.FirstStageIndex + i]].SharedStateCapacity + AlignmentMinusOne) & (~AlignmentMinusOne);
                            headerSize -= m_StageCollection[m_StageList[p.FirstStageIndex + i]].HeaderCapacity;
                        }
                    }

                    for (int i = startStage; i < p.NumStages; ++i)
                    {
                        int stageHeaderCapacity = m_StageCollection[m_StageList[p.FirstStageIndex + i]].HeaderCapacity;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                        if (stageHeaderCapacity > headerSize)
                        {
                            throw new InvalidOperationException("Not enough header space");
                        }
#endif
                        inboundBuffer.headerPadding = headerSize;
                        headerSize -= stageHeaderCapacity;
                        if (stageHeaderCapacity > 0 && inboundBuffer.bufferWithHeadersLength > 0)
                        {
                            var headerArray = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(inboundBuffer.bufferWithHeaders + headerSize, stageHeaderCapacity, Allocator.Invalid);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref headerArray, AtomicSafetyHandle.GetTempMemoryHandle());
#endif
                            ctx.header = new DataStreamWriter(headerArray);
                        }
                        else
                        {
                            ctx.header = new DataStreamWriter(stageHeaderCapacity, Allocator.Temp);
                        }
                        var prevInbound = inboundBuffer;
                        ProcessSendStage(i, internalBufferOffset, internalSharedBufferOffset, p, ref resumeQ, ref ctx, ref inboundBuffer, ref needsUpdate);

                        if (needsUpdate)
                        {
                            AddSendUpdate(connection, i, pipeline, currentUpdates);
                        }
                        if (inboundBuffer.bufferWithHeadersLength == 0)
                        {
                            break;
                        }

#if ENABLE_UNITY_COLLECTIONS_CHECKS
                        if (inboundBuffer.headerPadding != prevInbound.headerPadding)
                        {
                            throw new InvalidOperationException("Changing the header padding in a pipeline is not supported");
                        }
#endif
                        if (inboundBuffer.buffer != prevInbound.buffer)
                        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                            if (inboundBuffer.buffer != inboundBuffer.bufferWithHeaders + inboundBuffer.headerPadding ||
                                inboundBuffer.bufferLength + inboundBuffer.headerPadding > inboundBuffer.bufferWithHeadersLength)
                            {
                                throw new InvalidOperationException("When creating an internal buffer in piplines the buffer must be a subset of the buffer width headers");
                            }
#endif

                            // Copy header to new buffer so it is part of the payload
                            UnsafeUtility.MemCpy(inboundBuffer.bufferWithHeaders + headerSize, ctx.header.AsNativeArray().GetUnsafeReadOnlyPtr(), ctx.header.Length);
                        }
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                        else
                        {
                            if (inboundBuffer.bufferWithHeaders != prevInbound.bufferWithHeaders)
                            {
                                throw new InvalidOperationException("Changing the send buffer with headers without changing the buffer is not supported");
                            }
                        }
#endif
                        if (ctx.header.Length < stageHeaderCapacity)
                        {
                            int wastedSpace = stageHeaderCapacity - ctx.header.Length;
                            // Remove wasted space in the header
                            UnsafeUtility.MemMove(inboundBuffer.buffer - wastedSpace, inboundBuffer.buffer, inboundBuffer.bufferLength);
                        }

                        // Update the inbound buffer for next iteration
                        inboundBuffer.buffer       = inboundBuffer.bufferWithHeaders + headerSize;
                        inboundBuffer.bufferLength = ctx.header.Length + inboundBuffer.bufferLength;


                        needsUpdate = false;

                        internalBufferOffset       += (ctx.internalProcessBufferLength + AlignmentMinusOne) & (~AlignmentMinusOne);
                        internalSharedBufferOffset += (ctx.internalSharedProcessBufferLength + AlignmentMinusOne) & (~AlignmentMinusOne);
                    }

                    if (inboundBuffer.bufferLength != 0)
                    {
                        if (sendHandle.data != IntPtr.Zero && inboundBuffer.bufferWithHeaders == (byte *)sendHandle.data + UnsafeUtility.SizeOf <UdpCHeader>() + 1)
                        {
                            // Actually send the data - after collapsing it again
                            if (inboundBuffer.buffer != inboundBuffer.bufferWithHeaders)
                            {
                                UnsafeUtility.MemMove(inboundBuffer.bufferWithHeaders, inboundBuffer.buffer, inboundBuffer.bufferLength);
                                inboundBuffer.buffer = inboundBuffer.bufferWithHeaders;
                            }
                            ((byte *)sendHandle.data)[UnsafeUtility.SizeOf <UdpCHeader>()] = (byte)pipeline.Id;
                            int sendSize = UnsafeUtility.SizeOf <UdpCHeader>() + 1 + inboundBuffer.bufferLength;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                            if (sendSize > sendHandle.size)
                            {
                                throw new InvalidOperationException("Pipeline increased the data in the buffer, this is not allowed");
                            }
#endif
                            sendHandle.size = sendSize;
                            retval          = driver.CompleteSend(connection, sendHandle);
                            sendHandle      = default;
                        }
                        else
                        {
                            // Sending without pipeline, the correct pipeline will be added by the default flags when this is called
                            var writer = driver.BeginSend(connection);
                            writer.WriteByte((byte)pipeline.Id);
                            writer.WriteBytes(inboundBuffer.buffer, inboundBuffer.bufferLength);
                            if (writer.HasFailedWrites)
                            {
                                driver.AbortSend(writer);
                            }
                            else
                            {
                                driver.EndSend(writer);
                            }
                        }
                    }

                    if (resumeQStart >= resumeQ.Length)
                    {
                        break;
                    }

                    startStage = resumeQ[resumeQStart++];

                    inboundBuffer = default(InboundSendBuffer);
                }
                if (sendHandle.data != IntPtr.Zero)
                {
                    driver.AbortSend(sendHandle);
                }
                return(retval);
            }
コード例 #20
0
 public InboundBufferVec InvokeSend(int pipelineStageId, NetworkPipelineContext ctx, InboundBufferVec inboundBuffer, ref bool needsResume, ref bool needsUpdate)
 {
     return(inboundBuffer);
 }
コード例 #21
0
 public NativeSlice <byte> InvokeReceive(int pipelineStageId, NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
 {
     return(inboundBuffer);
 }
コード例 #22
0
 private static void Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
 {
 }
コード例 #23
0
 private static int Send(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
 {
     return((int)Error.StatusCode.Success);
 }
コード例 #24
0
            private unsafe void ProcessSendStage(int startStage, int internalBufferOffset, int internalSharedBufferOffset,
                                                 PipelineImpl p, ref NativeList <int> resumeQ, ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref bool needsUpdate)
            {
                var pipelineStage = m_StageCollection[m_StageList[p.FirstStageIndex + startStage]];

                ctx.staticInstanceBuffer        = (byte *)m_StaticInstanceBuffer.GetUnsafeReadOnlyPtr() + pipelineStage.StaticStateStart;
                ctx.staticInstanceBufferLength  = pipelineStage.StaticStateCapcity;
                ctx.internalProcessBuffer       = (byte *)sendBuffer.GetUnsafeReadOnlyPtr() + internalBufferOffset;
                ctx.internalProcessBufferLength = pipelineStage.SendCapacity;

                ctx.internalSharedProcessBuffer       = (byte *)sharedBuffer.GetUnsafeReadOnlyPtr() + internalSharedBufferOffset;
                ctx.internalSharedProcessBufferLength = pipelineStage.SharedStateCapacity;

                NetworkPipelineStage.Requests requests = NetworkPipelineStage.Requests.None;
                pipelineStage.Send.Ptr.Invoke(ref ctx, ref inboundBuffer, ref requests);
                if ((requests & NetworkPipelineStage.Requests.Resume) != 0)
                {
                    resumeQ.Add(startStage);
                }
                needsUpdate = (requests & NetworkPipelineStage.Requests.Update) != 0;
            }
コード例 #25
0
            internal unsafe void ProcessPipelineSend <T>(T driver, int startStage, NetworkPipeline pipeline, NetworkConnection connection,
                                                         NativeSlice <byte> payloadBuffer, NativeList <UpdatePipeline> currentUpdates) where T : struct, INetworkPipelineSender
            {
                NetworkPipelineContext ctx = default(NetworkPipelineContext);

                ctx.timestamp = m_timestamp[0];
                var p            = m_Pipelines[pipeline.Id - 1];
                var connectionId = connection.m_NetworkId;

                var resumeQ      = new NativeList <int>(16, Allocator.Temp);
                int resumeQStart = 0;

                ctx.header = new DataStreamWriter(p.headerCapacity, Allocator.Temp);

                var inboundBuffer = default(InboundBufferVec);

                inboundBuffer.buffer1 = payloadBuffer;

                var prevHeader = new DataStreamWriter(p.headerCapacity, Allocator.Temp);

                while (true)
                {
                    int internalBufferOffset       = p.sendBufferOffset + sizePerConnection[SendSizeOffset] * connectionId;
                    int internalSharedBufferOffset = p.sharedBufferOffset + sizePerConnection[SharedSizeOffset] * connectionId;

                    bool needsUpdate = false;
                    // If this is not the first stage we need to fast forward the buffer offset to the correct place
                    if (startStage > 0)
                    {
                        for (int i = 0; i < startStage; ++i)
                        {
                            internalBufferOffset       += m_StageCollection.GetSendCapacity(m_StageList[p.FirstStageIndex + i]);
                            internalSharedBufferOffset += m_StageCollection.GetSharedStateCapacity(m_StageList[p.FirstStageIndex + i]);
                        }
                    }

                    for (int i = startStage; i < p.NumStages; ++i)
                    {
                        var prevInbound = inboundBuffer;
                        ProcessSendStage(i, internalBufferOffset, internalSharedBufferOffset, p, ref resumeQ, ref ctx, ref inboundBuffer, ref needsUpdate);
                        if (inboundBuffer.buffer1 == prevInbound.buffer1 &&
                            inboundBuffer.buffer2 == prevInbound.buffer2)
                        {
                            if (ctx.header.Length > 0)
                            {
                                if (prevHeader.Length > 0)
                                {
                                    ctx.header.WriteBytes(prevHeader.GetUnsafeReadOnlyPtr(), prevHeader.Length);
                                }
                                prevHeader.Clear();
                                var tempHeader = ctx.header;
                                ctx.header = prevHeader;
                                prevHeader = tempHeader;
                                if (inboundBuffer.buffer2.Length == 0)
                                {
                                    inboundBuffer.buffer2 = inboundBuffer.buffer1;
                                }
                                inboundBuffer.buffer1 = prevHeader.GetNativeSlice(0, prevHeader.Length);
                            }
                        }
                        else
                        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                            if (inboundBuffer.buffer2.Length > 0)
                            {
                                throw new InvalidOperationException("Pipeline send stages must return either the unmodified inbound buffers or a consolidated version with a single buffer");
                            }
#endif
                            // Prev header is now part of payload
                            prevHeader.Clear();
                            if (ctx.header.Length > 0)
                            {
                                var tempHeader = ctx.header;
                                ctx.header            = prevHeader;
                                prevHeader            = tempHeader;
                                inboundBuffer.buffer2 = inboundBuffer.buffer1;
                                inboundBuffer.buffer1 = prevHeader.GetNativeSlice(0, prevHeader.Length);
                            }
                        }
                        if (needsUpdate)
                        {
                            AddSendUpdate(connection, i, pipeline, currentUpdates);
                        }
                        if (inboundBuffer.buffer1.Length == 0)
                        {
                            break;
                        }

                        needsUpdate = false;

                        internalBufferOffset       += ctx.internalProcessBuffer.Length;
                        internalSharedBufferOffset += ctx.internalSharedProcessBuffer.Length;
                    }

                    if (inboundBuffer.buffer1.Length != 0)
                    {
                        var iov        = stackalloc network_iovec[4];
                        var pipelineId = pipeline.Id;
                        iov[0].buf = &pipelineId;
                        iov[0].len = 1;
                        iov[1].buf = ctx.header.GetUnsafePtr();
                        iov[1].len = ctx.header.Length;
                        iov[2].buf = inboundBuffer.buffer1.GetUnsafeReadOnlyPtr();
                        iov[2].len = inboundBuffer.buffer1.Length;
                        if (inboundBuffer.buffer2.Length > 0)
                        {
                            iov[3].buf = inboundBuffer.buffer2.GetUnsafeReadOnlyPtr();
                            iov[3].len = inboundBuffer.buffer2.Length;
                            // FIXME: handle send errors
                            driver.Send(connection, iov, 4);
                        }
                        else
                        {
                            driver.Send(connection, iov, 3);
                        }
                    }

                    if (resumeQStart >= resumeQ.Length)
                    {
                        break;
                    }

                    startStage = resumeQ[resumeQStart++];

                    prevHeader.Clear();
                    inboundBuffer = default(InboundBufferVec);
                }
            }
コード例 #26
0
        private void ProcessReceiveStage(int stage, NetworkPipeline pipeline, int internalBufferOffset, int internalSharedBufferOffset, ref NetworkPipelineContext ctx, ref NativeSlice <byte> inboundBuffer, ref NativeList <int> resumeQ, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            bool needsResume = false;
            var  p           = m_Pipelines[pipeline.Id - 1];

            ctx.internalProcessBuffer =
                new NativeSlice <byte>(m_ReceiveBuffer, internalBufferOffset, m_StageCollection.GetReceiveCapacity(m_StageList[p.FirstStageIndex + stage]));
            ctx.internalSharedProcessBuffer =
                new NativeSlice <byte>(m_SharedBuffer, internalSharedBufferOffset, m_StageCollection.GetSharedStateCapacity(m_StageList[p.FirstStageIndex + stage]));
            var stageId = m_StageList[p.FirstStageIndex + stage];

            inboundBuffer = m_StageCollection.InvokeReceive(stageId, ctx, inboundBuffer, ref needsResume, ref needsUpdate, ref needsSendUpdate);

            if (needsResume)
            {
                resumeQ.Add(stage);
            }
        }
コード例 #27
0
        private static void Receive(ref NetworkPipelineContext ctx, ref InboundRecvBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests)
        {
            var fragContext = (FragContext *)ctx.internalProcessBuffer;
            var dataBuffer  = ctx.internalProcessBuffer + sizeof(FragContext);
            var param       = (FragmentationUtility.Parameters *)ctx.staticInstanceBuffer;

            var inboundArray = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(inboundBuffer.buffer, inboundBuffer.bufferLength, Allocator.Invalid);

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            var safetyHandle = AtomicSafetyHandle.GetTempMemoryHandle();
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref inboundArray, safetyHandle);
#endif
            var reader = new DataStreamReader(inboundArray);

            var combined      = reader.ReadShort();
            var foundSequence = combined & (int)FragFlags.SeqMask;
            var flags         = (FragFlags)combined & ~FragFlags.SeqMask;
            inboundBuffer = inboundBuffer.Slice(FragHeaderCapacity);

            var expectedSequence = fragContext->sequence;
            var isFirst          = 0 != (flags & FragFlags.First);
            var isLast           = 0 != (flags & FragFlags.Last);

            if (isFirst)
            {
                expectedSequence         = foundSequence;
                fragContext->packetError = false;
                fragContext->endIndex    = 0;
            }

            if (foundSequence != expectedSequence)
            {
                // We've missed a packet.
                fragContext->packetError = true;
                fragContext->endIndex    = 0;     // Discard data we have already collected
            }

            if (!fragContext->packetError)
            {
                if (!isLast || fragContext->endIndex > 0)
                {
                    if (fragContext->endIndex + inboundBuffer.bufferLength > param->PayloadCapacity)
                    {
                        throw new InvalidOperationException($"Fragmentation capacity exceeded");
                    }
                    // Append the data to the end
                    UnsafeUtility.MemCpy(dataBuffer + fragContext->endIndex, inboundBuffer.buffer, inboundBuffer.bufferLength);
                    fragContext->endIndex += inboundBuffer.bufferLength;
                }

                if (isLast && fragContext->endIndex > 0)
                {
                    // Data is complete
                    inboundBuffer = new InboundRecvBuffer
                    {
                        buffer       = dataBuffer,
                        bufferLength = fragContext->endIndex
                    };
                }
            }

            if (!isLast || fragContext->packetError)
            {
                // No output if we expect more data, or if data is incomplete due to packet loss
                inboundBuffer = default;
            }

            fragContext->sequence = (foundSequence + 1) & (int)FragFlags.SeqMask;
        }
コード例 #28
0
            private void ProcessSendStage(int startStage, int internalBufferOffset, int internalSharedBufferOffset,
                                          PipelineImpl p, ref NativeList <int> resumeQ, ref NetworkPipelineContext ctx, ref InboundBufferVec inboundBuffer, ref bool needsUpdate)
            {
                bool needsResume = false;

                ctx.internalProcessBuffer = Unsafe_GetSliceFromReadOnlyArray(sendBuffer, internalBufferOffset,
                                                                             m_StageCollection.GetSendCapacity(m_StageList[p.FirstStageIndex + startStage]));

                ctx.internalSharedProcessBuffer =
                    Unsafe_GetSliceFromReadOnlyArray(sharedBuffer, internalSharedBufferOffset,
                                                     m_StageCollection.GetSharedStateCapacity(m_StageList[p.FirstStageIndex + startStage]));

                inboundBuffer = m_StageCollection.InvokeSend(m_StageList[p.FirstStageIndex + startStage], ctx,
                                                             inboundBuffer, ref needsResume, ref needsUpdate);
                if (needsResume)
                {
                    resumeQ.Add(startStage);
                }
            }
コード例 #29
0
        private void ProcessReceiveStagesFrom <T>(T driver, int startStage, NetworkPipeline pipeline, NetworkConnection connection, NativeSlice <byte> buffer) where T : struct, INetworkPipelineReceiver
        {
            var p            = m_Pipelines[pipeline.Id - 1];
            var connectionId = connection.m_NetworkId;
            var resumeQ      = new NativeList <int>(16, Allocator.Temp);
            int resumeQStart = 0;

            NetworkPipelineContext ctx = default(NetworkPipelineContext);

            ctx.timestamp = Timestamp;
            var inboundBuffer = new NativeSlice <byte>(buffer, 0, buffer.Length);

            ctx.header = default(DataStreamWriter);
            NativeList <UpdatePipeline> sendUpdates = new NativeList <UpdatePipeline>(128, Allocator.Temp);

            while (true)
            {
                bool needsUpdate                = false;
                bool needsSendUpdate            = false;
                int  internalBufferOffset       = p.receiveBufferOffset + sizePerConnection[RecveiveSizeOffset] * connectionId;
                int  internalSharedBufferOffset = p.sharedBufferOffset + sizePerConnection[SharedSizeOffset] * connectionId;

                // Adjust offset accounting for stages in front of the starting stage, since we're parsing the stages in reverse order
                for (int st = 0; st < startStage; ++st)
                {
                    internalBufferOffset       += m_StageCollection.GetReceiveCapacity(m_StageList[p.FirstStageIndex + st]);
                    internalSharedBufferOffset += m_StageCollection.GetSharedStateCapacity(m_StageList[p.FirstStageIndex + st]);
                }

                for (int i = startStage; i >= 0; --i)
                {
                    ProcessReceiveStage(i, pipeline, internalBufferOffset, internalSharedBufferOffset, ref ctx, ref inboundBuffer, ref resumeQ, ref needsUpdate, ref needsSendUpdate);
                    if (needsUpdate)
                    {
                        var newUpdate = new UpdatePipeline
                        {
                            connection = connection, stage = i, pipeline = pipeline
                        };
                        bool uniqueItem = true;
                        for (int j = 0; j < m_ReceiveStageNeedsUpdate.Length; ++j)
                        {
                            if (m_ReceiveStageNeedsUpdate[j].stage == newUpdate.stage &&
                                m_ReceiveStageNeedsUpdate[j].pipeline.Id == newUpdate.pipeline.Id &&
                                m_ReceiveStageNeedsUpdate[j].connection == newUpdate.connection)
                            {
                                uniqueItem = false;
                            }
                        }
                        if (uniqueItem)
                        {
                            m_ReceiveStageNeedsUpdate.Add(newUpdate);
                        }
                    }

                    if (needsSendUpdate)
                    {
                        AddSendUpdate(connection, i, pipeline, m_SendStageNeedsUpdate);
                    }

                    if (inboundBuffer.Length == 0)
                    {
                        break;
                    }

                    // Offset needs to be adjusted for the next pipeline (the one in front of this one)
                    if (i > 0)
                    {
                        internalBufferOffset -=
                            m_StageCollection.GetReceiveCapacity(m_StageList[p.FirstStageIndex + i - 1]);
                        internalSharedBufferOffset -=
                            m_StageCollection.GetSharedStateCapacity(m_StageList[p.FirstStageIndex + i - 1]);
                    }

                    needsUpdate = false;
                }

                if (inboundBuffer.Length != 0)
                {
                    driver.PushDataEvent(connection, inboundBuffer);
                }

                if (resumeQStart >= resumeQ.Length)
                {
                    return;
                }

                startStage    = resumeQ[resumeQStart++];
                inboundBuffer = default(NativeSlice <byte>);
            }
        }
コード例 #30
0
        public NativeSlice <byte> Receive(NetworkPipelineContext ctx, NativeSlice <byte> inboundBuffer, ref bool needsResume, ref bool needsUpdate, ref bool needsSendUpdate)
        {
            needsResume = false;
            // Request a send update to see if a queued packet needs to be resent later or if an ack packet should be sent
            needsSendUpdate = true;

            var context = default(DataStreamReader.Context);
            var header  = default(ReliableUtility.PacketHeader);
            var slice   = default(NativeSlice <byte>);

            unsafe
            {
                ReliableUtility.Context *      reliable = (ReliableUtility.Context *)ctx.internalProcessBuffer.GetUnsafePtr();
                ReliableUtility.SharedContext *shared   = (ReliableUtility.SharedContext *)ctx.internalSharedProcessBuffer.GetUnsafePtr();
                shared->errorCode = 0;
                if (reliable->Resume == ReliableUtility.NullEntry)
                {
                    if (inboundBuffer.Length <= 0)
                    {
                        return(slice);
                    }
                    var reader = new DataStreamReader(inboundBuffer);
                    reader.ReadBytes(ref context, (byte *)&header, UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());

                    if (header.Type == (ushort)ReliableUtility.PacketType.Ack)
                    {
                        ReliableUtility.ReadAckPacket(ctx, header);
                        inboundBuffer = new NativeSlice <byte>();
                        return(inboundBuffer);
                    }

                    var result = ReliableUtility.Read(ctx, header);

                    if (result >= 0)
                    {
                        var nextExpectedSequenceId = (ushort)(reliable->Delivered + 1);
                        if (result == nextExpectedSequenceId)
                        {
                            reliable->Delivered = result;
                            slice = inboundBuffer.Slice(UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>());

                            if (needsResume = SequenceHelpers.GreaterThan16((ushort)shared->ReceivedPackets.Sequence,
                                                                            (ushort)result))
                            {
                                reliable->Resume = (ushort)(result + 1);
                            }
                        }
                        else
                        {
                            ReliableUtility.SetPacket(ctx.internalProcessBuffer, result, inboundBuffer.Slice(UnsafeUtility.SizeOf <ReliableUtility.PacketHeader>()));
                            slice = ReliableUtility.ResumeReceive(ctx, reliable->Delivered + 1, ref needsResume);
                        }
                    }
                }
                else
                {
                    slice = ReliableUtility.ResumeReceive(ctx, reliable->Resume, ref needsResume);
                }
            }
            return(slice);
        }