/// <inheritdoc/> public override ISensor[] CreateSensors() { var board = GetComponent <AbstractBoard>(); var cellSensor = Match3Sensor.CellTypeSensor(board, ObservationType, SensorName + " (cells)"); // This can be null if numSpecialTypes is 0 var specialSensor = Match3Sensor.SpecialTypeSensor(board, ObservationType, SensorName + " (special)"); return(specialSensor != null ? new ISensor[] { cellSensor, specialSensor } : new ISensor[] { cellSensor }); }
/// <inheritdoc/> public override ISensor[] CreateSensors() { // Clean up any existing sensors Dispose(); var board = GetComponent <AbstractBoard>(); var cellSensor = Match3Sensor.CellTypeSensor(board, ObservationType, SensorName + " (cells)"); // This can be null if numSpecialTypes is 0 var specialSensor = Match3Sensor.SpecialTypeSensor(board, ObservationType, SensorName + " (special)"); m_Sensors = specialSensor != null ? new ISensor[] { cellSensor, specialSensor } : new ISensor[] { cellSensor }; return(m_Sensors); }
/// <inheritdoc/> public override ISensor[] CreateSensors() { var board = GetComponent <AbstractBoard>(); var cellSensor = Match3Sensor.CellTypeSensor(board, ObservationType, SensorName + " (cells)"); if (board.NumSpecialTypes > 0) { var specialSensor = Match3Sensor.SpecialTypeSensor(board, ObservationType, SensorName + " (special)"); return(new ISensor[] { cellSensor, specialSensor }); } else { return(new ISensor[] { cellSensor }); } }