public static UnityCallbackLogger Create() { UnityCallbackLogger logger = new UnityCallbackLogger(); var go = new GameObject("Unity Callback Logger", typeof(MonoBehaviourDummy)); var target = go.GetComponent <MonoBehaviourDummy>(); logger.m_Target = target; target.LinkToLogger(logger.m_CallbackLog); return(logger); }
public void SetUp() { m_CallbackLogger = UnityCallbackLogger.Create(); }