コード例 #1
0
        // ----------------------------------------------------------------------------------------------------------
        // INTERNAL
        // ----------------------------------------------------------------------------------------------------------

        internal void DestroyEntityInternal(Entity *entities, int count)
        {
            BeforeStructuralChange();
            EntityComponentStore->AssertCanDestroy(entities, count);
            EntityComponentStore->DestroyEntities(entities, count);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #2
0
 /// <summary>
 /// Creates a set of entities of the specified archetype.
 /// </summary>
 /// <remarks>Fills the [NativeArray](https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html)
 /// object assigned to the `entities` parameter with the Entity objects of the created entities. Each entity
 /// has the components specified by the <see cref="EntityArchetype"/> object assigned
 /// to the `archetype` parameter. The EntityManager adds these entities to the <see cref="World"/> entity list. Use the
 /// Entity objects in the array for further processing, such as setting the component values.</remarks>
 /// <param name="archetype">The archetype defining the structure for the new entities.</param>
 /// <param name="entities">An array to hold the Entity objects needed to access the new entities.
 /// The length of the array determines how many entities are created.</param>
 public void CreateEntity(EntityArchetype archetype, NativeArray <Entity> entities)
 {
     BeforeStructuralChange();
     EntityComponentStore->CreateEntities(archetype.Archetype, (Entity *)entities.GetUnsafePtr(),
                                          entities.Length);
     ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
 }
        internal void AddComponent(UnsafeMatchingArchetypePtrList archetypeList, EntityQueryFilter filter, ComponentType componentType)
        {
            var jobHandle = new JobHandle();

            //@TODO: Missing EntityQuery.SyncFilter
            using (var chunks = ComponentChunkIterator.CreateArchetypeChunkArray(archetypeList, Allocator.TempJob, out jobHandle, ref filter))
            {
                jobHandle.Complete();
                if (chunks.Length == 0)
                {
                    return;
                }

                BeforeStructuralChange();
                var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

                EntityComponentStore->AssertCanAddComponent(chunks, componentType);

                using (var entityBatchList = m_EntityComponentStore->CreateEntityBatchList(chunks))
                {
                    EntityComponentStore->AddComponentFromMainThread(entityBatchList, componentType, 0);
                }

                var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);
                EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
                ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            }
        }
        /// <summary>
        /// Adds a component to each of the chunks identified by a EntityQuery and set the component values.
        /// </summary>
        /// <remarks>
        /// This function finds all chunks whose archetype satisfies the EntityQuery and adds the specified
        /// component to them.
        ///
        /// A chunk component is common to all entities in a chunk. You can access a chunk <see cref="IComponentData"/>
        /// instance through either the chunk itself or through an entity stored in that chunk.
        ///
        /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
        /// currently running Jobs to complete before adding the component and no additional Jobs can start before
        /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
        /// be able to make use of the processing power of all available cores.
        /// </remarks>
        /// <param name="entityQuery">The EntityQuery identifying the chunks to modify.</param>
        /// <param name="componentData">The data to set.</param>
        /// <typeparam name="T">The type of component, which must implement IComponentData.</typeparam>
        public void AddChunkComponentData <T>(EntityQuery entityQuery, T componentData) where T : struct, IComponentData
        {
            using (var chunks = entityQuery.CreateArchetypeChunkArray(Allocator.TempJob))
            {
                if (chunks.Length == 0)
                {
                    return;
                }
                BeforeStructuralChange();
                var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

                EntityComponentStore->AssertCanAddChunkComponent(chunks, ComponentType.ChunkComponent <T>());

                var type      = ComponentType.ReadWrite <T>();
                var chunkType = ComponentType.FromTypeIndex(TypeManager.MakeChunkComponentTypeIndex(type.TypeIndex));

                using (var entityBatchList = EntityComponentStore->CreateEntityBatchList(chunks))
                {
                    EntityComponentStore->AddComponentFromMainThread(entityBatchList, chunkType, 0);
                    EntityComponentStore->SetChunkComponent <T>(entityBatchList, componentData);
                }

                var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);
                EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
                ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            }
        }
コード例 #5
0
 internal void InstantiateInternal(Entity srcEntity, Entity *outputEntities, int count)
 {
     BeforeStructuralChange();
     EntityComponentStore->AssertEntitiesExist(&srcEntity, 1);
     EntityComponentStore->InstantiateEntities(srcEntity, outputEntities, count);
     ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
 }
コード例 #6
0
        public void CreateChunk(EntityArchetype archetype, NativeArray <ArchetypeChunk> chunks, int entityCount)
        {
            BeforeStructuralChange();

            EntityComponentStore->CreateChunks(archetype.Archetype, (ArchetypeChunk *)chunks.GetUnsafePtr(),
                                               entityCount);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #7
0
        public void CreateChunk(EntityArchetype archetype, NativeArray <ArchetypeChunk> chunks, int entityCount)
        {
            Unity.Entities.EntityComponentStore.AssertValidArchetype(EntityComponentStore, archetype);
            BeforeStructuralChange();

            EntityComponentStore->CreateChunks(archetype.Archetype, (ArchetypeChunk *)chunks.GetUnsafePtr(), chunks.Length, entityCount);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #8
0
        internal void DestroyChunkForDiffing(Chunk *chunk)
        {
            chunk->Archetype->EntityCount -= chunk->Count;
            EntityComponentStore->FreeEntities(chunk);

            EntityComponentStore->SetChunkCountKeepMetaChunk(chunk, 0);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #9
0
        public Entity CreateEntity()
        {
            BeforeStructuralChange();
            Entity entity;

            EntityComponentStore->CreateEntities(m_EntityDataAccess.GetEntityOnlyArchetype().Archetype, &entity, 1);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            return(entity);
        }
コード例 #10
0
        // ----------------------------------------------------------------------------------------------------------
        // PUBLIC
        // ----------------------------------------------------------------------------------------------------------

        /// <summary>
        /// Creates an entity having the specified archetype.
        /// </summary>
        /// <remarks>
        /// The EntityManager creates the entity in the first available chunk with the matching archetype that has
        /// enough space.
        ///
        /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
        /// currently running Jobs to complete before creating the entity and no additional Jobs can start before
        /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
        /// be able to make use of the processing power of all available cores.
        /// </remarks>
        /// <param name="archetype">The archetype for the new entity.</param>
        /// <returns>The Entity object that you can use to access the entity.</returns>
        public Entity CreateEntity(EntityArchetype archetype)
        {
            Entity entity;

            BeforeStructuralChange();
            EntityComponentStore->CreateEntities(archetype.Archetype, &entity, 1);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            return(entity);
        }
        /// <summary>
        /// Removes a component from an entity.
        /// </summary>
        /// <remarks>
        /// Removing a component changes an entity's archetype and results in the entity being moved to a different
        /// chunk.
        ///
        /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
        /// currently running Jobs to complete before removing the component and no additional Jobs can start before
        /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
        /// be able to make use of the processing power of all available cores.
        /// </remarks>
        /// <param name="entity">The entity to modify.</param>
        /// <param name="type">The type of component to remove.</param>
        public void RemoveComponent(Entity entity, ComponentType type)
        {
            BeforeStructuralChange();
            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            EntityComponentStore->RemoveComponent(entity, type);

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #12
0
        /// <summary>
        /// Sets the shared component of an entity.
        /// </summary>
        /// <remarks>
        /// Changing a shared component value of an entity results in the entity being moved to a
        /// different chunk. The entity moves to a chunk with other entities that have the same shared component values.
        /// A new chunk is created if no chunk with the same archetype and shared component values currently exists.
        ///
        /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
        /// currently running Jobs to complete before setting the component and no additional Jobs can start before
        /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
        /// be able to make use of the processing power of all available cores.
        /// </remarks>
        /// <param name="entity">The entity</param>
        /// <param name="componentData">A shared component object containing the values to set.</param>
        /// <typeparam name="T">The shared component type.</typeparam>
        public void SetSharedComponentData <T>(Entity entity, T componentData) where T : struct, ISharedComponentData
        {
            BeforeStructuralChange();

            var typeIndex = TypeManager.GetTypeIndex <T>();

            EntityComponentStore->AssertEntityHasComponent(entity, typeIndex);

            var newSharedComponentDataIndex = m_ManagedComponentStore.InsertSharedComponent(componentData);

            EntityComponentStore->SetSharedComponentDataIndex(entity, typeIndex, newSharedComponentDataIndex);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            ManagedComponentStore.RemoveReference(newSharedComponentDataIndex);
        }
コード例 #13
0
        internal Chunk *CloneChunkForDiffingFrom(Chunk *chunk,
                                                 ManagedComponentStore srcManagedManager)
        {
            int *sharedIndices = stackalloc int[chunk->Archetype->NumSharedComponents];

            chunk->SharedComponentValues.CopyTo(sharedIndices, 0, chunk->Archetype->NumSharedComponents);

            ManagedComponentStore.CopySharedComponents(srcManagedManager, sharedIndices,
                                                       chunk->Archetype->NumSharedComponents);

            // Allocate a new chunk
            Archetype *arch = EntityComponentStore->GetOrCreateArchetype(chunk->Archetype->Types,
                                                                         chunk->Archetype->TypesCount);

            Chunk *targetChunk = EntityComponentStore->GetCleanChunk(arch, sharedIndices);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);

            // GetCleanChunk & CopySharedComponents both acquire a ref, once chunk owns, release CopySharedComponents ref
            for (int i = 0; i < chunk->Archetype->NumSharedComponents; ++i)
            {
                ManagedComponentStore.RemoveReference(sharedIndices[i]);
            }

            UnityEngine.Assertions.Assert.AreEqual(0, targetChunk->Count);
            UnityEngine.Assertions.Assert.IsTrue(targetChunk->Capacity >= chunk->Count);

            int copySize = Chunk.GetChunkBufferSize();

            UnsafeUtility.MemCpy(targetChunk->Buffer, chunk->Buffer, copySize);

            EntityComponentStore->SetChunkCountKeepMetaChunk(targetChunk, chunk->Count);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);

            targetChunk->Archetype->EntityCount += chunk->Count;

            BufferHeader.PatchAfterCloningChunk(targetChunk);

            var tempEntities = new NativeArray <Entity>(targetChunk->Count, Allocator.Temp);

            EntityComponentStore->AllocateEntities(targetChunk->Archetype, targetChunk, 0, targetChunk->Count,
                                                   (Entity *)tempEntities.GetUnsafePtr());

            tempEntities.Dispose();

            return(targetChunk);
        }
        public void SetArchetype(Entity entity, EntityArchetype archetype)
        {
            BeforeStructuralChange();

            EntityComponentStore->AssertEntitiesExist(&entity, 1);
            var oldArchetype = EntityComponentStore->GetArchetype(entity);
            var newArchetype = archetype.Archetype;

            Unity.Entities.EntityComponentStore.AssertArchetypeDoesNotRemoveSystemStateComponents(oldArchetype, newArchetype);

            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            EntityComponentStore->SetArchetype(entity, archetype);
            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #15
0
        internal void SetSharedComponentDataBoxedDefaultMustBeNull(Entity entity, int typeIndex, int hashCode, object componentData)
        {
            BeforeStructuralChange();

            EntityComponentStore->AssertEntityHasComponent(entity, typeIndex);

            var newSharedComponentDataIndex = 0;

            if (componentData != null) // null means default
            {
                newSharedComponentDataIndex = m_ManagedComponentStore.InsertSharedComponentAssumeNonDefault(typeIndex,
                                                                                                            hashCode, componentData);
            }

            EntityComponentStore->SetSharedComponentDataIndex(entity, typeIndex, newSharedComponentDataIndex);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            ManagedComponentStore.RemoveReference(newSharedComponentDataIndex);
        }
コード例 #16
0
        // ----------------------------------------------------------------------------------------------------------
        // INTERNAL
        // ----------------------------------------------------------------------------------------------------------

        internal void AddComponent(Entity entity, ComponentType componentType, bool ignoreDuplicateAdd)
        {
            if (ignoreDuplicateAdd && HasComponent(entity, componentType))
            {
                return;
            }

            BeforeStructuralChange();
            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            EntityComponentStore->AssertCanAddComponent(entity, componentType);
            EntityComponentStore->AddComponent(entity, componentType);

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
        internal void AddSharedComponentData(NativeArray <ArchetypeChunk> chunks, int sharedComponentIndex, ComponentType componentType)
        {
            if (chunks.Length == 0)
            {
                return;
            }

            BeforeStructuralChange();
            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            EntityComponentStore->AssertCanAddComponent(chunks, componentType);
            EntityComponentStore->AddSharedComponent(chunks, componentType, sharedComponentIndex);

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            ManagedComponentStore.RemoveReference(sharedComponentIndex);
        }
        /// <summary>
        /// Remove a component from a set of entities.
        /// </summary>
        /// <remarks>
        /// Removing a component changes an entity's archetype and results in the entity being moved to a different
        /// chunk.
        ///
        /// If an <see cref="Entity"/> object in the `entities` array refers to an entity that has been destroyed, this function
        /// throws an ArgumentError exception.
        ///
        /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
        /// currently running Jobs to complete before creating these chunks and no additional Jobs can start before
        /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
        /// be able to make use of the processing power of all available cores.
        /// </remarks>
        /// <param name="entities">An array of Entity objects.</param>
        /// <param name="componentType">The type of component to remove.</param>
        public void RemoveComponent(NativeArray <Entity> entities, ComponentType componentType)
        {
            if (entities.Length == 0)
            {
                return;
            }

            BeforeStructuralChange();
            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            using (var entityBatchList = m_EntityComponentStore->CreateEntityBatchList(entities))
            {
                EntityComponentStore->RemoveComponentFromMainThread(entityBatchList, componentType, 0);
            }

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
        }
コード例 #19
0
        internal void DestroyEntity(UnsafeMatchingArchetypePtrList archetypeList, EntityQueryFilter filter)
        {
            Profiler.BeginSample("DestroyEntity(EntityQuery entityQueryFilter)");

            Profiler.BeginSample("GetAllMatchingChunks");
            var jobHandle = new JobHandle();

            // @TODO: Missing EntityQuery.SyncFilter
            using (var chunks = ComponentChunkIterator.CreateArchetypeChunkArray(archetypeList, Allocator.TempJob, out jobHandle, ref filter))
            {
                jobHandle.Complete();
                Profiler.EndSample();

                if (chunks.Length != 0)
                {
                    BeforeStructuralChange();

                    Profiler.BeginSample("EditorOnlyChecks");
                    EntityComponentStore->AssertCanDestroy(chunks);
                    EntityComponentStore->AssertWillDestroyAllInLinkedEntityGroup(chunks, GetArchetypeChunkBufferType <LinkedEntityGroup>(false));
                    Profiler.EndSample();

                    // #todo @macton DestroyEntities should support IJobChunk. But internal writes need to be handled.
                    Profiler.BeginSample("DeleteChunks");
                    new DestroyChunks {
                        EntityComponentStore = EntityComponentStore, Chunks = chunks
                    }.Run();
                    Profiler.EndSample();

                    Profiler.BeginSample("Managed Playback");
                    ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
                    Profiler.EndSample();
                }
            }

            Profiler.EndSample();
        }
コード例 #20
0
        internal void MoveChunksFromAll(
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            var access = GetCheckedEntityDataAccess();
            var ecs    = access->EntityComponentStore;
            var mcs    = access->ManagedComponentStore;

            var moveChunksJob = new MoveAllChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = ecs,
                entityRemapping         = entityRemapping
            }.Schedule();

            int managedComponentCount                       = srcEntityComponentStore->ManagedComponentIndexUsedCount;
            NativeArray <int> srcManagedIndices             = default;
            NativeArray <int> dstManagedIndices             = default;
            JobHandle         gatherManagedComponentIndices = default;

            if (managedComponentCount > 0)
            {
                srcManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                dstManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                ecs->ReserveManagedComponentIndices(managedComponentCount);
                gatherManagedComponentIndices = new
                                                GatherAllManagedComponentIndicesJob
                {
                    SrcEntityComponentStore = srcEntityComponentStore,
                    DstEntityComponentStore = ecs,
                    SrcManagedIndices       = srcManagedIndices,
                    DstManagedIndices       = dstManagedIndices
                }.Schedule();
            }

            JobHandle.ScheduleBatchedJobs();

            int chunkCount = 0;

            for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i)
            {
                var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i];
                chunkCount += srcArchetype->Chunks.Count;
            }

            var remapChunks     = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);
            var remapArchetypes = new NativeArray <RemapArchetype>(srcEntityComponentStore->m_Archetypes.Length, Allocator.TempJob);

            int chunkIndex     = 0;
            int archetypeIndex = 0;

            for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i)
            {
                var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i];
                if (srcArchetype->Chunks.Count != 0)
                {
                    var dstArchetype = ecs->GetOrCreateArchetype(srcArchetype->Types,
                                                                 srcArchetype->TypesCount);

                    remapArchetypes[archetypeIndex] = new RemapArchetype
                    {
                        srcArchetype = srcArchetype, dstArchetype = dstArchetype
                    };

                    for (var j = 0; j < srcArchetype->Chunks.Count; ++j)
                    {
                        var srcChunk = srcArchetype->Chunks.p[j];
                        remapChunks[chunkIndex] = new RemapChunk {
                            chunk = srcChunk, dstArchetype = dstArchetype
                        };
                        chunkIndex++;
                    }

                    archetypeIndex++;
                    ecs->IncrementComponentTypeOrderVersion(dstArchetype);
                }
            }

            moveChunksJob.Complete();

            mcs.Playback(ref ecs->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveSharedComponents.Begin();
            var remapShared = mcs.MoveAllSharedComponents(srcManagedComponentStore, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            gatherManagedComponentIndices.Complete();

            k_ProfileMoveManagedComponents.Begin();
            mcs.MoveManagedComponentsFromDifferentWorld(srcManagedIndices, dstManagedIndices, srcManagedIndices.Length, srcManagedComponentStore);
            srcEntityComponentStore->m_ManagedComponentFreeIndex.Length = 0;
            srcEntityComponentStore->m_ManagedComponentIndex            = 1;
            k_ProfileMoveManagedComponents.End();

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = ecs
            }.Run();

            var remapAllChunksJob = new RemapAllChunksJob
            {
                dstEntityComponentStore = ecs,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping
            }.Schedule(remapChunks.Length, 1);

            var remapArchetypesJob = new RemapAllArchetypesJob
            {
                remapArchetypes         = remapArchetypes,
                remapShared             = remapShared,
                dstEntityComponentStore = ecs,
                chunkHeaderType         = TypeManager.GetTypeIndex <ChunkHeader>()
            }.Schedule(archetypeIndex, 1, remapAllChunksJob);

            mcs.Playback(ref ecs->ManagedChangesTracker);

            if (managedComponentCount > 0)
            {
                srcManagedIndices.Dispose();
                dstManagedIndices.Dispose();
            }

            remapArchetypesJob.Complete();
            remapShared.Dispose();
            remapChunks.Dispose();
        }
コード例 #21
0
        internal void MoveChunksFromFiltered(
            NativeArray <ArchetypeChunk> chunks,
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            var access = GetCheckedEntityDataAccess();
            var ecs    = access->EntityComponentStore;
            var mcs    = access->ManagedComponentStore;

            new MoveChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = ecs,
                entityRemapping         = entityRemapping,
                chunks = chunks
            }.Run();

            int chunkCount  = chunks.Length;
            var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);

            Archetype *previousSrcArchetypee = null;
            Archetype *dstArchetype          = null;
            int        managedComponentCount = 0;

            NativeList <IntPtr> managedChunks = new NativeList <IntPtr>(0, Allocator.TempJob);

            for (int i = 0; i < chunkCount; ++i)
            {
                var chunk     = chunks[i].m_Chunk;
                var archetype = chunk->Archetype;

                // Move Chunk World. ChangeVersion:Yes OrderVersion:Yes
                if (previousSrcArchetypee != archetype)
                {
                    dstArchetype = ecs->GetOrCreateArchetype(archetype->Types, archetype->TypesCount);
                }

                remapChunks[i] = new RemapChunk {
                    chunk = chunk, dstArchetype = dstArchetype
                };

                if (dstArchetype->NumManagedComponents > 0)
                {
                    managedComponentCount += chunk->Count * dstArchetype->NumManagedComponents;
                    managedChunks.Add((IntPtr)chunk);
                }

                if (archetype->MetaChunkArchetype != null)
                {
                    Entity srcEntity = chunk->metaChunkEntity;
                    Entity dstEntity;

                    ecs->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1);

                    var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity);
                    var dstEntityInChunk = ecs->GetEntityInChunk(dstEntity);

                    ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1,
                                                    srcEntityComponentStore->GlobalSystemVersion, ecs->GlobalSystemVersion);
                    EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity);

                    srcEntityComponentStore->DestroyEntities(&srcEntity, 1);
                }
            }

            NativeArray <int> srcManagedIndices = default;
            NativeArray <int> dstManagedIndices = default;
            int nonNullManagedComponentCount    = 0;

            if (managedComponentCount > 0)
            {
                srcManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                dstManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                new
                GatherManagedComponentIndicesInChunkJob()
                {
                    SrcEntityComponentStore = srcEntityComponentStore,
                    DstEntityComponentStore = ecs,
                    SrcManagedIndices       = srcManagedIndices,
                    DstManagedIndices       = dstManagedIndices,
                    Chunks       = managedChunks,
                    NonNullCount = &nonNullManagedComponentCount
                }.Run();
            }

            mcs.Playback(ref ecs->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveSharedComponents.Begin();
            var remapShared = mcs.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            if (managedComponentCount > 0)
            {
                k_ProfileMoveManagedComponents.Begin();
                mcs.MoveManagedComponentsFromDifferentWorld(srcManagedIndices, dstManagedIndices, nonNullManagedComponentCount, srcManagedComponentStore);
                srcEntityComponentStore->m_ManagedComponentFreeIndex.Add(srcManagedIndices.GetUnsafeReadOnlyPtr(), sizeof(int) * srcManagedIndices.Length);
                k_ProfileMoveManagedComponents.End();
            }

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = ecs
            }.Run();

            var remapChunksJob = new RemapChunksFilteredJob
            {
                dstEntityComponentStore = ecs,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping,
                chunkHeaderType         = TypeManager.GetTypeIndex <ChunkHeader>()
            }.Schedule(remapChunks.Length, 1);

            var moveChunksBetweenArchetypeJob = new MoveFilteredChunksBetweenArchetypexJob
            {
                RemapChunks         = remapChunks,
                RemapShared         = remapShared,
                GlobalSystemVersion = ecs->GlobalSystemVersion
            }.Schedule(remapChunksJob);

            moveChunksBetweenArchetypeJob.Complete();

            mcs.Playback(ref ecs->ManagedChangesTracker);

            if (managedComponentCount > 0)
            {
                srcManagedIndices.Dispose();
                dstManagedIndices.Dispose();
            }
            managedChunks.Dispose();
            remapShared.Dispose();
            remapChunks.Dispose();
        }
コード例 #22
0
        internal void MoveChunksFrom(
            NativeArray <ArchetypeChunk> chunks,
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            new MoveChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = EntityComponentStore,
                entityRemapping         = entityRemapping,
                chunks = chunks
            }.Run();

            var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp);

            int chunkCount  = chunks.Length;
            var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);

            for (int i = 0; i < chunkCount; ++i)
            {
                var chunk     = chunks[i].m_Chunk;
                var archetype = chunk->Archetype;

                //TODO: this should not be done more than once for each archetype
                var dstArchetype = EntityComponentStore->GetOrCreateArchetype(archetype->Types, archetype->TypesCount);

                remapChunks[i] = new RemapChunk {
                    chunk = chunk, dstArchetype = dstArchetype
                };

                if (archetype->NumManagedArrays > 0)
                {
                    managedArrayChunks.Add((IntPtr)chunk);
                }

                if (archetype->MetaChunkArchetype != null)
                {
                    Entity srcEntity = chunk->metaChunkEntity;
                    Entity dstEntity;

                    EntityComponentStore->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1);

                    var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity);
                    var dstEntityInChunk = EntityComponentStore->GetEntityInChunk(dstEntity);

                    ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1,
                                                    srcEntityComponentStore->GlobalSystemVersion, EntityComponentStore->GlobalSystemVersion);
                    EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity);

                    srcEntityComponentStore->DestroyEntities(&srcEntity, 1);
                }
            }

            var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);
            var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);

            EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices);

            var remapManaged = new RemapManagedArraysJob
            {
                chunks     = managedArrayChunks,
                dstIndices = managedArrayDstIndices,
                srcIndices = managedArraySrcIndices,
            }.Schedule(managedArrayChunks.Length, 64);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveObjectComponents.Begin();
            remapManaged.Complete();
            m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore);
            k_ProfileMoveObjectComponents.End();

            managedArrayDstIndices.Dispose();
            managedArraySrcIndices.Dispose();
            managedArrayChunks.Dispose();

            k_ProfileMoveSharedComponents.Begin();
            var remapShared =
                ManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = EntityComponentStore
            }.Run();

            var remapChunksJob = new RemapChunksJob
            {
                dstEntityComponentStore = EntityComponentStore,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping
            }.Schedule(remapChunks.Length, 1);

            var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob
            {
                remapChunks         = remapChunks,
                remapShared         = remapShared,
                globalSystemVersion = EntityComponentStore->GlobalSystemVersion
            }.Schedule(remapChunksJob);

            moveChunksBetweenArchetypeJob.Complete();

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);

            remapShared.Dispose();
            remapChunks.Dispose();
        }
コード例 #23
0
        internal void MoveChunksFrom(
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            var moveChunksJob = new MoveAllChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = EntityComponentStore,
                entityRemapping         = entityRemapping
            }.Schedule();

            JobHandle.ScheduleBatchedJobs();

            int chunkCount = 0;

            for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i)
            {
                var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i];
                chunkCount += srcArchetype->Chunks.Count;
            }

            var remapChunks        = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);
            var remapArchetypes    = new NativeArray <RemapArchetype>(srcEntityComponentStore->m_Archetypes.Length, Allocator.TempJob);
            var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp);

            int chunkIndex     = 0;
            int archetypeIndex = 0;

            for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i)
            {
                var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i];
                if (srcArchetype->Chunks.Count != 0)
                {
                    var dstArchetype = EntityComponentStore->GetOrCreateArchetype(srcArchetype->Types,
                                                                                  srcArchetype->TypesCount);

                    remapArchetypes[archetypeIndex] = new RemapArchetype
                    {
                        srcArchetype = srcArchetype, dstArchetype = dstArchetype
                    };

                    for (var j = 0; j < srcArchetype->Chunks.Count; ++j)
                    {
                        var srcChunk = srcArchetype->Chunks.p[j];
                        remapChunks[chunkIndex] = new RemapChunk {
                            chunk = srcChunk, dstArchetype = dstArchetype
                        };
                        chunkIndex++;
                    }

                    if (srcArchetype->NumManagedArrays > 0)
                    {
                        for (var j = 0; j < srcArchetype->Chunks.Count; ++j)
                        {
                            var chunk = srcArchetype->Chunks.p[j];
                            managedArrayChunks.Add((IntPtr)chunk);
                        }
                    }

                    archetypeIndex++;

                    EntityComponentStore->IncrementComponentTypeOrderVersion(dstArchetype);
                }
            }

            moveChunksJob.Complete();

            var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);
            var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);

            EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices);

            var remapManaged = new RemapManagedArraysJob
            {
                chunks     = managedArrayChunks,
                dstIndices = managedArrayDstIndices,
                srcIndices = managedArraySrcIndices,
            }.Schedule(managedArrayChunks.Length, 64);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveObjectComponents.Begin();
            remapManaged.Complete();
            m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore);
            k_ProfileMoveObjectComponents.End();

            managedArrayDstIndices.Dispose();
            managedArraySrcIndices.Dispose();
            managedArrayChunks.Dispose();

            k_ProfileMoveSharedComponents.Begin();
            var remapShared =
                ManagedComponentStore.MoveAllSharedComponents(srcManagedComponentStore, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = EntityComponentStore
            }.Run();

            var remapAllChunksJob = new RemapAllChunksJob
            {
                dstEntityComponentStore = EntityComponentStore,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping
            }.Schedule(remapChunks.Length, 1);

            var remapArchetypesJob = new RemapArchetypesJob
            {
                remapArchetypes         = remapArchetypes,
                remapShared             = remapShared,
                dstEntityComponentStore = EntityComponentStore,
                chunkHeaderType         = TypeManager.GetTypeIndex <ChunkHeader>()
            }.Schedule(archetypeIndex, 1, remapAllChunksJob);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);

            remapArchetypesJob.Complete();
            remapShared.Dispose();
            remapChunks.Dispose();
        }