public void MoveEntitiesFrom(EntityManager srcEntities, ComponentGroup filter, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { if (filter.ArchetypeManager != srcEntities.ArchetypeManager) { throw new ArgumentException("EntityManager.MoveEntitiesFrom failed - srcEntities and filter must belong to the same World)"); } NativeList <ArchetypeChunk> allMatchingChunks = filter.GetAllMatchingChunks(Allocator.TempJob); this.MoveEntitiesFrom(srcEntities, (NativeArray <ArchetypeChunk>)allMatchingChunks, entityRemapping); allMatchingChunks.Dispose(); }
public void MoveEntitiesFrom(EntityManager srcEntities, ComponentGroup filter, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (filter.ArchetypeManager != srcEntities.ArchetypeManager) { throw new ArgumentException("EntityManager.MoveEntitiesFrom failed - srcEntities and filter must belong to the same World)"); } #endif var chunks = filter.GetAllMatchingChunks(Allocator.TempJob); MoveEntitiesFrom(srcEntities, chunks, entityRemapping); chunks.Dispose(); }