private void CreateWorldPopup() { m_WorldPopup = new WorldPopup( () => WorldSelection, x => SetWorldSelection(x, true), () => ShowInactiveSystems, () => { ShowInactiveSystems = !ShowInactiveSystems; systemListView.Reload(); } ); }
private void CreateWorldPopup() { m_WorldPopup = new WorldPopup(() => WorldSelection, x => SetWorldSelection(x, true)); }