コード例 #1
0
        public void SetSource(EntityHierarchyItem item)
        {
            // Needs to be cleared here because list virtualization doesn't use IPoolable.Reset()
            ClearDynamicStyles();

            m_Item = item;
            switch (m_Item.NodeId.Kind)
            {
            case NodeKind.Entity:
            {
                RenderEntityNode();
                break;
            }

            case NodeKind.Scene:
            case NodeKind.SubScene:
            {
                RenderSceneNode(m_Item.NodeId.Kind == NodeKind.SubScene);
                break;
            }

            case NodeKind.Root:
            case NodeKind.None:
            {
                RenderInvalidNode(m_Item.NodeId);
                break;
            }

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
コード例 #2
0
        public void Release()
        {
            if (m_ContextMenuManipulator != null)
            {
                this.RemoveManipulator(m_ContextMenuManipulator);
                UnregisterCallback <ContextualMenuPopulateEvent>(OnSceneContextMenu);
                m_ContextMenuManipulator = null;
            }

            m_Item          = null;
            m_OriginatingId = null;

            Pool.Release(this);
        }
コード例 #3
0
        void IPoolable.Reset()
        {
            Owner = null;
            if (m_ContextMenuManipulator != null)
            {
                this.RemoveManipulator(m_ContextMenuManipulator);
                UnregisterCallback <ContextualMenuPopulateEvent>(OnSceneContextMenu);
                m_ContextMenuManipulator = null;
            }

            m_Item          = null;
            m_OriginatingId = null;

            // These are overwritten by ListView in a way that conflicts with the TreeView representation
            // NOTE: Adding those to "ClearDynamicStyles()" messes-up the rendering of the ListView
            style.top      = 0.0f;
            style.bottom   = Constants.EntityHierarchy.ItemHeight;
            style.position = Position.Relative;
        }
コード例 #4
0
        void OnSelectionChanged(EntityHierarchyItem selectedItem)
        {
            // TODO: Support undo/redo (see: Hierarchy window)

            if (selectedItem.NodeId.Kind == NodeKind.Entity)
            {
                var entity = selectedItem.Strategy.GetUnderlyingEntity(selectedItem.NodeId);
                if (selectedItem.Strategy.GetUnderlyingEntity(selectedItem.NodeId) != Entity.Null)
                {
                    m_SelectionProxy.SetEntity(m_Hierarchy.World, entity);
                    Selection.activeObject = m_SelectionProxy;
                }
            }
            else
            {
                // TODO: Deal with non-Entity selections
                Selection.activeObject = null;
            }
        }
コード例 #5
0
        void OnLocalSelectionChanged(EntityHierarchyItem selectedItem)
        {
            m_SelectedItem = selectedItem.NodeId;
            if (selectedItem.NodeId.Kind == NodeKind.Entity)
            {
                var entity = selectedItem.NodeId.ToEntity();
                if (entity != Entity.Null)
                {
                    var undoGroup = Undo.GetCurrentGroup();
                    EntitySelectionProxy.SelectEntity(m_Hierarchy.World, entity);

                    // Collapsing the selection of the entity into the selection of the ListView / TreeView item
                    Undo.CollapseUndoOperations(undoGroup);
                }
            }
            else
            {
                // TODO: Deal with non-Entity selections
            }
        }
コード例 #6
0
        void RecreateRootItems()
        {
            ClearTreeViewRootItems();

            // We need to refresh the treeview since we changed its source collection
            // otherwise it could keep references to pooled objects that have been reset.
            m_TreeView.Refresh();

            if (m_Hierarchy?.GroupingStrategy == null)
            {
                return;
            }

            using (var rootNodes = m_Hierarchy.State.GetChildren(EntityHierarchyNodeId.Root, Allocator.TempJob))
            {
                foreach (var node in rootNodes)
                {
                    m_TreeViewRootItems.Add(EntityHierarchyItem.Acquire(null, node, m_Hierarchy));
                }
            }
        }
コード例 #7
0
        void RefreshSearchView()
        {
            if (m_SearcherCacheNeedsRebuild)
            {
                m_ItemsCache.Rebuild(m_TreeViewRootItems.OfType <EntityHierarchyItem>());
                m_SearcherCacheNeedsRebuild = false;
            }

            m_ListViewFilteredItems.Clear();
            var filteredData = m_CurrentQuery?.Apply(m_ItemsCache.Items) ?? m_ItemsCache.Items;
            EntityHierarchyItem lastSubsceneItem = null;

            foreach (var item in filteredData)
            {
                if (item.NodeId.Kind != NodeKind.Entity)
                {
                    continue;
                }

                if (item.parent != null && IsParentedBySubScene(item, out var closestSubScene) && closestSubScene != lastSubsceneItem)
                {
                    lastSubsceneItem = closestSubScene;
                    m_ListViewFilteredItems.Add(lastSubsceneItem);
                }

                m_ListViewFilteredItems.Add(item);
            }

            if (m_ListViewFilteredItems.Count == 0 && m_QueryBuilderResult.IsValid)
            {
                m_SearchEmptyMessage.Title   = NoEntitiesFoundTitle;
                m_SearchEmptyMessage.Message = string.Empty;
                m_CurrentViewMode            = ViewMode.Message;
            }

            m_ListView.Refresh();

            bool IsParentedBySubScene(EntityHierarchyItem item, out EntityHierarchyItem subSceneItem)
            {
                subSceneItem = null;

                var current = item;

                while (true)
                {
                    if (current.parent == null)
                    {
                        return(false);
                    }

                    var currentParent = (EntityHierarchyItem)current.parent;
                    switch (currentParent.NodeId.Kind)
                    {
                    case NodeKind.Root:
                    case NodeKind.Scene:
                        return(false);

                    case  NodeKind.Entity:
                        current = currentParent;
                        continue;

                    case NodeKind.SubScene:
                        subSceneItem = currentParent;
                        return(true);

                    default:
                        throw new NotSupportedException($"{nameof(currentParent.NodeId.Kind)} is not supported in this context");
                    }
                }
            }
        }
コード例 #8
0
 public static void ReturnTreeViewItem(EntityHierarchyItem item)
 {
     Pool <EntityHierarchyItem> .Release(item);
 }