internal Renderer GetIntersectedObjectForTester(IntersectionTester tester, out Vector3 contactPoint) { var intersection = m_IntersectedObjects[tester]; contactPoint = intersection.contactPoint; return(intersection.renderer); }
internal void AddTester(IntersectionTester tester) { m_Testers.Add(tester); m_IntersectedObjects[tester] = new DirectIntersection(); }