/// <summary> /// Keep a reference to UnityLocation, UnityHeading and UnityGeoDecoder so that we can access the different location, heading and geodecoder attributes. /// </summary> public UnityLocationManagerDelegate(UnityLocation unityLoc, UnityHeading unityHead, GeoDecoderAttributes geoDecoderAttributes) : base() { unityLocation = unityLoc; unityHeading = unityHead; geoDecAttributes = geoDecoderAttributes; }
public UnityGeocoderDelegate(GeoDecoderAttributes geoDecoderAttr) : base() { geoDecoderAttributes = geoDecoderAttr; }