コード例 #1
0
        internal static BuildManagerTreeState CreateOrInitializeTreeState(BuildManagerTreeState state)
        {
            if (state == null)
            {
                state = new BuildManagerTreeState();
            }

            if (state.treeViewState == null)
            {
                state.treeViewState = new TreeViewState();
            }

            bool firstInit   = state.columnHeaderState == null;
            var  headerState = CreateMultiColumnHeaderState();

            if (MultiColumnHeaderState.CanOverwriteSerializedFields(state.columnHeaderState, headerState))
            {
                MultiColumnHeaderState.OverwriteSerializedFields(state.columnHeaderState, headerState);
            }
            state.columnHeaderState = headerState;

            state.columnHeader = new MultiColumnHeader(headerState);
            if (firstInit)
            {
                state.columnHeader.ResizeToFit();
            }

            return(state);
        }
コード例 #2
0
        public BuildManagerTreeView(BuildManagerTreeState state, Func <List <BuildTreeViewItem> > getData)
            : base(state.treeViewState, state.columnHeader)
        {
            m_DataCallback = getData;

            rowHeight = 20f;
            showAlternatingRowBackgrounds = true;
            showBorder                   = true;
            customFoldoutYOffset         = (rowHeight - EditorGUIUtility.singleLineHeight) * 0.5f;
            extraSpaceBeforeIconAndLabel = 18f;

            Reload();
        }
コード例 #3
0
        private void OnEnable()
        {
            if (File.Exists(kSettingsPath))
            {
                EditorJsonUtility.FromJsonOverwrite(File.ReadAllText(kSettingsPath), this);
            }

            if (m_BuildInstructions == null)
            {
                m_BuildInstructions = new List <BuildInstructions>();
            }

            m_TreeState = BuildManagerTreeState.CreateOrInitializeTreeState(m_TreeState);
            m_TreeView  = new BuildManagerTreeView(m_TreeState, RegenerateBuildItems);
        }