void Awake() { database = Grid.itemDataBase; playerManager = GetComponentInParent <Player_Manager> (); // Load the player stats, if there is any. Load(); }
static Grid() { GameObject g; g = SafeFind("_Holder"); helper = (Helper_Manager)SafeComponent(g, "Helper_Manager"); itemDataBase = (Item_Database)SafeComponent(g, "Item_Database"); inventory = (Inventory)SafeComponent(g, "Inventory"); tooltip = (Tooltip)SafeComponent(g, "Tooltip"); stateManager = (State_Manager)SafeComponent(g, "State_Manager"); setup = (Setup)SafeComponent(g, "Setup"); g = SafeFind("Sound_Manager"); soundManager = (Sound_Manager)SafeComponent(g, "Sound_Manager"); g = SafeFind("OptionsCanvas"); optionManager = (Options_Manager)SafeComponent(g, "Options_Manager"); g = SafeFind("Death Panel"); deathPanel = (Move_GameObject)SafeComponent(g, "Move_GameObject"); }