void FPSHit(Unit hitUnit, Vector3 hitPoint) { if (attInstance.srcWeapon.GetAOERange() > 0) { LayerMask mask1 = 1 << LayerManager.LayerCreep(); LayerMask mask2 = 1 << LayerManager.LayerCreepF(); LayerMask mask = mask1 | mask2; Collider[] cols = Physics.OverlapSphere(hitPoint, attInstance.srcWeapon.GetAOERange(), mask); if (cols.Length > 0) { List <Unit> tgtList = new List <Unit>(); for (int i = 0; i < cols.Length; i++) { Unit unit = cols[i].gameObject.GetComponent <Unit>(); if (!unit.dead) { tgtList.Add(unit); } } if (tgtList.Count > 0) { for (int i = 0; i < tgtList.Count; i++) { AttackInstance attInst = new AttackInstance(); attInst.srcWeapon = attInstance.srcWeapon; attInst.tgtUnit = tgtList[i]; tgtList[i].ApplyEffect(attInst); } } } } else { if (hitUnit != null && hitUnit.IsCreep()) { attInstance.tgtUnit = hitUnit; hitUnit.ApplyEffect(attInstance); } } }
IEnumerator AOETowerRoutine() { if (CurrentStat.customMask > -1) { TargetMask = CurrentStat.customMask; } else if (targetMode == _TargetMode.Hybrid) { LayerMask mask1 = 1 << LayerManager.LayerCreep(); LayerMask mask2 = 1 << LayerManager.LayerCreepF(); TargetMask = mask1 | mask2; } else if (targetMode == _TargetMode.Air) { TargetMask = 1 << LayerManager.LayerCreepF(); } else if (targetMode == _TargetMode.Ground) { TargetMask = 1 << LayerManager.LayerCreep(); } while (true) { yield return(new WaitForSeconds(GetCooldown())); while (stunned || IsInConstruction()) { yield return(null); } Collider[] cols = Physics.OverlapSphere(thisT.position, GetAttackRange(), TargetMask); if (cols.Length > 0) { Transform soPrefab = GetShootObjectT(); if (soPrefab != null) { ObjectPoolManager.Spawn(soPrefab, thisT.position, thisT.rotation); } //SendMessage("OnAttackTargetStarted", SendMessageOptions.DontRequireReceiver); //print("AOE attack"); for (int i = 0; i < cols.Length; i++) { Unit unit = cols[i].transform.GetComponent <Unit>(); //damage all units in its range if (unit == null && !unit.dead) { continue; } AttackInstance attInstance = new AttackInstance(); attInstance.srcUnit = this; attInstance.tgtUnit = unit; attInstance.Process(); unit.ApplyEffect(attInstance); } } else { //SendMessage("OnAttackTargetStopped", SendMessageOptions.DontRequireReceiver); //print("AOE stopped"); } } }