public void SetLevel() { var levelsLib=new LevelsLibrary(); if (this.Score >= levelsLib.LevelsTable[this.Level].Score) { this.Level++; this.SpeedInSeconds=levelsLib.LevelsTable[this.Level-1].SpeedInSeconds; } }
public void SetLevel() { var levelsLib = new LevelsLibrary(); if (this.Score >= levelsLib.LevelsTable[this.Level].Score) { this.Level++; this.SpeedInSeconds = levelsLib.LevelsTable[this.Level - 1].SpeedInSeconds; } }