private Model ToVrmModel(GameObject root) { var exporter = new UniVRM10.ModelExporter(); var model = exporter.Export(root); model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); return(model); }
private Model ToVrmModel(GameObject root) { using (var arrayManager = new NativeArrayManager()) { var exporter = new UniVRM10.ModelExporter(); var model = exporter.Export(arrayManager, root); model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); return(model); } }